]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 48208fdeae4ad01a93d3286b2a5e7813ba86ee19..e2d6bd0af76c5d5500c3838dec8b00f5a098bcec 100644 (file)
@@ -32,7 +32,6 @@ void WarpZone_crosshair_trace(entity pl)
 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
 void() spawnpoint_use;
 string GetMapname();
-string ColoredTeamName(float t);
 
 string admin_name(void)
 {
@@ -67,6 +66,16 @@ float DistributeEvenly_Get(float weight)
     DistributeEvenly_amount -= f;
     return f;
 }
+float DistributeEvenly_GetRandomized(float weight)
+{
+    float f;
+    if (weight <= 0)
+        return 0;
+    f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
+    DistributeEvenly_totalweight -= weight;
+    DistributeEvenly_amount -= f;
+    return f;
+}
 
 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
 
@@ -85,9 +94,12 @@ string STR_OBSERVER = "observer";
 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
+#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
 #endif
 
+#define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
+
 // copies a string to a tempstring (so one can strunzone it)
 string strcat1(string s) = #115; // FRIK_FILE
 
@@ -598,85 +610,6 @@ void backtrace(string msg)
     cvar_set("prvm_backtraceforwarnings", ftos(war));
 }
 
-string Team_ColorCode(float teamid)
-{
-    if (teamid == COLOR_TEAM1)
-        return "^1";
-    else if (teamid == COLOR_TEAM2)
-        return "^4";
-    else if (teamid == COLOR_TEAM3)
-        return "^3";
-    else if (teamid == COLOR_TEAM4)
-        return "^6";
-    else
-        return "^7";
-}
-
-string Team_ColorName(float t)
-{
-    // fixme: Search for team entities and get their .netname's!
-    if (t == COLOR_TEAM1)
-        return "Red";
-    if (t == COLOR_TEAM2)
-        return "Blue";
-    if (t == COLOR_TEAM3)
-        return "Yellow";
-    if (t == COLOR_TEAM4)
-        return "Pink";
-    return "Neutral";
-}
-
-string Team_ColorNameLowerCase(float t)
-{
-    // fixme: Search for team entities and get their .netname's!
-    if (t == COLOR_TEAM1)
-        return "red";
-    if (t == COLOR_TEAM2)
-        return "blue";
-    if (t == COLOR_TEAM3)
-        return "yellow";
-    if (t == COLOR_TEAM4)
-        return "pink";
-    return "neutral";
-}
-
-float ColourToNumber(string team_colour)
-{
-       if (team_colour == "red")
-               return COLOR_TEAM1;
-
-       if (team_colour == "blue")
-               return COLOR_TEAM2;
-
-       if (team_colour == "yellow")
-               return COLOR_TEAM3;
-
-       if (team_colour == "pink")
-               return COLOR_TEAM4;
-
-       if (team_colour == "auto")
-               return 0;
-
-       return -1;
-}
-
-float NumberToTeamNumber(float number)
-{
-       if (number == 1)
-               return COLOR_TEAM1;
-
-       if (number == 2)
-               return COLOR_TEAM2;
-
-       if (number == 3)
-               return COLOR_TEAM3;
-
-       if (number == 4)
-               return COLOR_TEAM4;
-
-       return -1;
-}
-
 // decolorizes and team colors the player name when needed
 string playername(entity p)
 {
@@ -772,7 +705,6 @@ float warmup_start_ammo_fuel;
 float warmup_start_health;
 float warmup_start_armorvalue;
 float g_weapon_stay;
-float g_ghost_items;
 
 entity get_weaponinfo(float w);
 
@@ -1120,7 +1052,9 @@ void readlevelcvars(void)
                if(cvar("g_rocket_flying"))
                        MUTATOR_ADD(mutator_rocketflying);
                if(cvar("g_vampire"))
-                       MUTATOR_ADD(mutator_vampire);
+                       MUTATOR_ADD(mutator_vampire);           
+               if(cvar("g_superspectate"))
+                       MUTATOR_ADD(mutator_superspec);
        }
 
        // is this a mutator? is this a mode?
@@ -1157,7 +1091,6 @@ void readlevelcvars(void)
 #endif
 
        sv_clones = cvar("sv_clones");
-       sv_gentle = cvar("sv_gentle");
        sv_foginterval = cvar("sv_foginterval");
        g_cloaked = cvar("g_cloaked");
     if(g_cts)
@@ -1248,11 +1181,6 @@ void readlevelcvars(void)
     if(!g_weapon_stay)
         g_weapon_stay = cvar("g_weapon_stay");
 
-       g_ghost_items = cvar("g_ghost_items");
-
-       if(g_ghost_items >= 1)
-               g_ghost_items = 0.25; // default alpha value
-
        if not(inWarmupStage && !g_ca)
                game_starttime = cvar("g_start_delay");
 
@@ -1648,34 +1576,6 @@ void precache()
 #endif
 }
 
-// sorry, but using \ in macros breaks line numbers
-#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
-#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
-#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
-
-
-void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
-{
-       if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
-       {
-               msg_entity = e;
-               WRITESPECTATABLE_MSG_ONE({
-                       WriteByte(MSG_ONE, SVC_TEMPENTITY);
-                       WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
-                       WriteByte(MSG_ONE, id);
-                       WriteString(MSG_ONE, s);
-                       if (id != 0 && s != "")
-                       {
-                               WriteByte(MSG_ONE, duration);
-                               WriteByte(MSG_ONE, countdown_num);
-                       }
-               });
-       }
-}
-void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
-{
-       Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
-}
 // WARNING: this kills the trace globals
 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
@@ -2401,8 +2301,8 @@ vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float
        {
                if (visual)
                {
-                       vecs_y = 0;
-                       vecs_z -= 2;
+                       if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
+                       else { vecs_y = 0; vecs_z -= 2; }
                }
                else
                {
@@ -2807,3 +2707,8 @@ float isPushable(entity e)
                return TRUE;
        return FALSE;
 }
+
+void dedicated_print(string input) // print(), but only print if the server is not local
+{
+       if not(server_is_local) { print(input); }
+}