void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
void() spawnpoint_use;
string GetMapname();
-string ColoredTeamName(float t);
string admin_name(void)
{
{
if (visual)
{
- vecs_y = 0;
- vecs_z -= 2;
+ if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
+ else { vecs_y = 0; vecs_z -= 2; }
}
else
{
return TRUE;
return FALSE;
}
+
+void dedicated_print(string input) // print(), but only print if the server is not local
+{
+ if not(server_is_local) { print(input); }
+}