]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Push down spawning logic from spawnfuncs to dedicated spawning functions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 78652f6f0cc0e75438dc387eb34b169437f12d71..e3c6797f367dbfe81aadd43915a56670fb1e0f67 100644 (file)
@@ -7,6 +7,7 @@
 #include "ipban.qh"
 #include "mutators/_mod.qh"
 #include "../common/t_items.qh"
+#include "resources.qh"
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "weapons/selection.qh"
@@ -525,6 +526,10 @@ void readplayerstartcvars()
        start_ammo_rockets = 0;
        start_ammo_cells = 0;
        start_ammo_plasma = 0;
+       if (random_start_ammo == NULL)
+       {
+               random_start_ammo = spawn();
+       }
        start_health = cvar("g_balance_health_start");
        start_armorvalue = cvar("g_balance_armor_start");
 
@@ -644,11 +649,16 @@ void readplayerstartcvars()
                start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
                random_start_weapons_count = cvar("g_random_start_weapons_count");
-               random_start_shells = cvar("g_random_start_shells");
-               random_start_bullets = cvar("g_random_start_bullets");
-               random_start_rockets = cvar("g_random_start_rockets");
-               random_start_cells = cvar("g_random_start_cells");
-               random_start_plasma = cvar("g_random_start_plasma");
+               SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
+                       "g_random_start_shells"));
+               SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
+                       "g_random_start_bullets"));
+               SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
+                       cvar("g_random_start_rockets"));
+               SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
+                       "g_random_start_cells"));
+               SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
+                       "g_random_start_plasma"));
        }
 
        if (warmup_stage)
@@ -717,11 +727,16 @@ void readplayerstartcvars()
        start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
-       random_start_shells = max(0, random_start_shells);
-       random_start_bullets = max(0, random_start_bullets);
-       random_start_rockets = max(0, random_start_rockets);
-       random_start_cells = max(0, random_start_cells);
-       random_start_plasma = max(0, random_start_plasma);
+       SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);