]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Push down spawning logic from spawnfuncs to dedicated spawning functions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index d6b761c41d69423bbdd862135d5d8f7592a951fe..e3c6797f367dbfe81aadd43915a56670fb1e0f67 100644 (file)
@@ -7,6 +7,7 @@
 #include "ipban.qh"
 #include "mutators/_mod.qh"
 #include "../common/t_items.qh"
+#include "resources.qh"
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "weapons/selection.qh"
@@ -525,6 +526,10 @@ void readplayerstartcvars()
        start_ammo_rockets = 0;
        start_ammo_cells = 0;
        start_ammo_plasma = 0;
+       if (random_start_ammo == NULL)
+       {
+               random_start_ammo = spawn();
+       }
        start_health = cvar("g_balance_health_start");
        start_armorvalue = cvar("g_balance_armor_start");
 
@@ -643,6 +648,17 @@ void readplayerstartcvars()
                start_ammo_cells = cvar("g_start_ammo_cells");
                start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
+               random_start_weapons_count = cvar("g_random_start_weapons_count");
+               SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
+                       "g_random_start_shells"));
+               SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
+                       "g_random_start_bullets"));
+               SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
+                       cvar("g_random_start_rockets"));
+               SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
+                       "g_random_start_cells"));
+               SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
+                       "g_random_start_plasma"));
        }
 
        if (warmup_stage)
@@ -711,6 +727,16 @@ void readplayerstartcvars()
        start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
+       SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
@@ -933,24 +959,21 @@ void InitializeEntitiesRun()
 .float(entity) isEliminated;
 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
 {
-       float i, f, b;
-       entity e;
-       WriteHeader(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
-       WriteByte(MSG_ENTITY, sendflags);
-
-       if(sendflags & 1)
-       {
-               for(i = 1; i <= maxclients; i += 8)
-               {
-                       for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
-                       {
-                               if(eliminatedPlayers.isEliminated(e))
-                                       f |= b;
+       Stream out = MSG_ENTITY;
+       WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
+       serialize(byte, out, sendflags);
+       if (sendflags & 1) {
+               for (int i = 1; i <= maxclients; i += 8) {
+                       int f = 0;
+                       entity e = edict_num(i);
+                       for (int b = 0; b < 8; ++b, e = nextent(e)) {
+                               if (eliminatedPlayers.isEliminated(e)) {
+                                       f |= BIT(b);
+                               }
                        }
-                       WriteByte(MSG_ENTITY, f);
+                       serialize(byte, out, f);
                }
        }
-
        return true;
 }