#include "miscfunctions.qh"
#include "_all.qh"
-
#include "antilag.qh"
#include "command/common.qh"
#include "constants.qh"
#include "g_hook.qh"
#include "ipban.qh"
#include "mutators/mutators_include.qh"
-#include "tturrets/include/turrets_early.qh"
#include "t_items.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "../common/notifications.qh"
#include "../common/playerstats.qh"
#include "../common/teams.qh"
-#include "../common/urllib.qh"
+#include "../common/triggers/subs.qh"
#include "../common/util.qh"
+#include "../common/turrets/sv_turrets.qh"
#include "../common/weapons/all.qh"
#include "../csqcmodellib/sv_model.qh"
#include "../warpzonelib/anglestransform.qh"
{
if (DistributeEvenly_amount)
{
- dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
- dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
+ LOG_TRACE("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
+ LOG_TRACE(ftos(DistributeEvenly_totalweight), " left!)\n");
}
if (totalweight == 0)
DistributeEvenly_amount = 0;
}
if (autocvar_sv_eventlog_console)
{
- print(s, "\n");
+ LOG_INFO(s, "\n");
}
}
{
if (i != 0)
{
- dprint("Nearest point (");
- dprint(nearest_entity[0].netname);
- dprint(") is not visible, using a visible one.\n");
+ LOG_TRACE("Nearest point (");
+ LOG_TRACE(nearest_entity[0].netname);
+ LOG_TRACE(") is not visible, using a visible one.\n");
}
return nearest_entity[i];
}
if (num_nearest == 0)
return world;
- dprint("Not seeing any location point, using nearest as fallback.\n");
+ LOG_TRACE("Not seeing any location point, using nearest as fallback.\n");
/* DEBUGGING CODE:
dprint("Candidates were: ");
for(j = 0; j < num_nearest; ++j)
return nearest_entity[0];
}
-void spawnfunc_target_location()
-{
- self.classname = "target_location";
- // location name in netname
- // eventually support: count, teamgame selectors, line of sight?
-}
-
-void spawnfunc_info_location()
-{
- self.classname = "target_location";
- self.message = self.netname;
-}
-
string NearestLocation(vector p)
{
entity loc;
}
string formatmessage(string msg)
-{
+{SELFPARAM();
float p, p1, p2;
float n;
vector cursor;
entity cursor_ent;
string escape;
string replacement;
+ string ammoitems;
p = 0;
n = 7;
+ ammoitems = "batteries";
+ if(self.items & ITEM_Plasma.m_itemid) ammoitems = ITEM_Plasma.m_name;
+ if(self.items & ITEM_Cells.m_itemid) ammoitems = ITEM_Cells.m_name;
+ if(self.items & ITEM_Rockets.m_itemid) ammoitems = ITEM_Rockets.m_name;
+ if(self.items & ITEM_Shells.m_itemid) ammoitems = ITEM_Shells.m_name;
+
WarpZone_crosshair_trace(self);
cursor = trace_endpos;
cursor_ent = trace_ent;
replacement = substring(msg, p, 2);
escape = substring(msg, p + 1, 1);
- if (escape == "%")
- replacement = "%";
- else if (escape == "\\")
- replacement = "\\";
- else if (escape == "n")
- replacement = "\n";
- else if (escape == "a")
- replacement = ftos(floor(self.armorvalue));
- else if (escape == "h")
- replacement = ftos(floor(self.health));
- else if (escape == "l")
- replacement = NearestLocation(self.origin);
- else if (escape == "y")
- replacement = NearestLocation(cursor);
- else if (escape == "d")
- replacement = NearestLocation(self.death_origin);
- else if (escape == "w") {
- float wep;
- wep = self.weapon;
- if (!wep)
- wep = self.switchweapon;
- if (!wep)
- wep = self.cnt;
- replacement = WEP_NAME(wep);
- } else if (escape == "W") {
- if (self.items & IT_SHELLS) replacement = "shells";
- else if (self.items & IT_NAILS) replacement = "bullets";
- else if (self.items & IT_ROCKETS) replacement = "rockets";
- else if (self.items & IT_CELLS) replacement = "cells";
- else if (self.items & IT_PLASMA) replacement = "plasma";
- else replacement = "batteries"; // ;)
- } else if (escape == "x") {
- replacement = cursor_ent.netname;
- if (replacement == "" || !cursor_ent)
- replacement = "nothing";
- } else if (escape == "s")
- replacement = ftos(vlen(self.velocity - self.velocity.z * '0 0 1'));
- else if (escape == "S")
- replacement = ftos(vlen(self.velocity));
+ switch(escape)
+ {
+ case "%": replacement = "%"; break;
+ case "\\":replacement = "\\"; break;
+ case "n": replacement = "\n"; break;
+ case "a": replacement = ftos(floor(self.armorvalue)); break;
+ case "h": replacement = ftos(floor(self.health)); break;
+ case "l": replacement = NearestLocation(self.origin); break;
+ case "y": replacement = NearestLocation(cursor); break;
+ case "d": replacement = NearestLocation(self.death_origin); break;
+ case "w": replacement = WEP_NAME((!self.weapon) ? (!self.switchweapon ? self.cnt : self.switchweapon) : self.weapon); break;
+ case "W": replacement = ammoitems; break;
+ case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
+ case "s": replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1')); break;
+ case "S": replacement = ftos(vlen(self.velocity)); break;
+ default:
+ {
+ MUTATOR_CALLHOOK(FormatMessage, escape, replacement, msg);
+ escape = format_escape;
+ replacement = format_replacement;
+ break;
+ }
+ }
msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
p = p + strlen(replacement);
return msg;
}
-float boolean(float value) { // if value is 0 return false (0), otherwise return true (1)
- return (value == 0) ? false : true;
-}
-
/*
=============
GetCvars
>0: receives a cvar from name=argv(f) value=argv(f+1)
*/
void GetCvars_handleString(string thisname, float f, .string field, string name)
-{
+{SELFPARAM();
if (f < 0)
{
if (self.(field))
stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
}
void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
-{
+{SELFPARAM();
GetCvars_handleString(thisname, f, field, name);
if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
if (thisname == name)
}
}
void GetCvars_handleFloat(string thisname, float f, .float field, string name)
-{
+{SELFPARAM();
if (f < 0)
{
}
stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
}
void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
-{
+{SELFPARAM();
if (f < 0)
{
}
}
}
string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
-{
+{SELFPARAM();
string o;
o = W_FixWeaponOrder_ForceComplete(wo);
if(self.weaponorder_byimpulse)
return o;
}
void GetCvars(float f)
-{
+{SELFPARAM();
string s = string_null;
if (f > 0)
get_cvars_f = f;
get_cvars_s = s;
-
MUTATOR_CALLHOOK(GetCvars);
Notification_GetCvars();
return p.netname;
}
-vector randompos(vector m1, vector m2)
-{
- vector v;
- m2 = m2 - m1;
- v.x = m2_x * random() + m1_x;
- v.y = m2_y * random() + m1_y;
- v.z = m2_z * random() + m1_z;
- return v;
-}
-
float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
{
int i = weaponinfo.weapon;
d = false;
}
else if (g_cts)
- d = (i == WEP_SHOTGUN);
+ d = (i == WEP_SHOTGUN.m_id);
else if (g_nexball)
d = 0; // weapon is set a few lines later
else
d = !(!weaponinfo.weaponstart);
if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
- d |= (i == WEP_HOOK);
+ d |= (i == WEP_HOOK.m_id);
if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
d = 0;
}
if (j > WEP_LAST)
{
- print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
+ LOG_INFO("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
}
}
g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
}
if (g_jetpack)
- start_items |= IT_JETPACK;
+ start_items |= ITEM_Jetpack.m_itemid;
MUTATOR_CALLHOOK(SetStartItems);
- if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
+ if ((start_items & ITEM_Jetpack.m_itemid) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
{
- start_items |= IT_FUEL_REGEN;
+ start_items |= ITEM_JetpackRegen.m_itemid;
start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
}
warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
}
-float sound_allowed(float _dest, entity e)
+float sound_allowed(float destin, entity e)
{
// sounds from world may always pass
for (;;)
break;
}
// sounds to self may always pass
- if (_dest == MSG_ONE)
+ if (destin == MSG_ONE)
if (e == msg_entity)
return true;
// sounds by players can be removed
}
#undef sound
-void sound(entity e, float chan, string samp, float vol, float _atten)
+void sound(entity e, float chan, string samp, float vol, float attenu)
{
if (!sound_allowed(MSG_BROADCAST, e))
return;
- sound7(e, chan, samp, vol, _atten, 0, 0);
+ sound7(e, chan, samp, vol, attenu, 0, 0);
}
-void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten)
+void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float attenu)
{
float entno, idx;
int sflags;
sflags = 0;
- _atten = floor(_atten * 64);
+ attenu = floor(attenu * 64);
vol = floor(vol * 255);
if (vol != 255)
sflags |= SND_VOLUME;
- if (_atten != 64)
+ if (attenu != 64)
sflags |= SND_ATTENUATION;
if (entno >= 8192 || chan < 0 || chan > 7)
sflags |= SND_LARGEENTITY;
if (sflags & SND_VOLUME)
WriteByte(_dest, vol);
if (sflags & SND_ATTENUATION)
- WriteByte(_dest, _atten);
+ WriteByte(_dest, attenu);
if (sflags & SND_LARGEENTITY)
{
WriteShort(_dest, entno);
}
void precache()
-{
+{SELFPARAM();
// gamemode related things
precache_model ("models/misc/chatbubble.spr");
precache_model("models/ice/ice.md3");
-#ifdef TTURRETS_ENABLED
- if (autocvar_g_turrets)
- turrets_precash();
-#endif
-
// Precache all player models if desired
if (autocvar_sv_precacheplayermodels)
{
precache_model ("models/sprites/10.spr32");
// common weapon precaches
- precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
- precache_sound ("weapons/weapon_switch.wav");
- precache_sound ("weapons/weaponpickup.wav");
- precache_sound ("weapons/unavailable.wav");
- precache_sound ("weapons/dryfire.wav");
+ precache_sound (W_Sound("reload")); // until weapons have individual reload sounds, precache the reload sound here
+ precache_sound (W_Sound("weapon_switch"));
+ precache_sound (W_Sound("weaponpickup"));
+ precache_sound (W_Sound("unavailable"));
+ precache_sound (W_Sound("dryfire"));
if (g_grappling_hook)
{
- precache_sound ("weapons/hook_fire.wav"); // hook
- precache_sound ("weapons/hook_impact.wav"); // hook
+ precache_sound (W_Sound("hook_fire")); // hook
+ precache_sound (W_Sound("hook_impact")); // hook
}
precache_model("models/elaser.mdl");
}
void objerror(string s)
-{
+{SELFPARAM();
make_safe_for_remove(self);
builtin_objerror(s);
}
if (!e || e.initialize_entity)
{
// make a proxy initializer entity
- entity e_old;
- e_old = e;
- e = spawn();
- e.classname = "initialize_entity";
+ entity e_old = e;
+ e = new(initialize_entity);
e.enemy = e_old;
}
}
}
void InitializeEntitiesRun()
-{
- entity startoflist;
- startoflist = initialize_entity_first;
- initialize_entity_first = world;
+{SELFPARAM();
+ entity startoflist = initialize_entity_first;
+ initialize_entity_first = NULL;
remove = remove_except_protected;
- for (self = startoflist; self; self = self.initialize_entity_next)
+ for (entity e = startoflist; e; e = e.initialize_entity_next)
{
- self.remove_except_protected_forbidden = 1;
+ e.remove_except_protected_forbidden = 1;
}
- for (self = startoflist; self; )
+ for (entity e = startoflist; e; )
{
- entity e;
- var void(void) func;
- e = self.initialize_entity_next;
- func = self.initialize_entity;
- self.initialize_entity_order = 0;
- self.initialize_entity = func_null;
- self.initialize_entity_next = world;
- self.remove_except_protected_forbidden = 0;
- if (self.classname == "initialize_entity")
+ e.remove_except_protected_forbidden = 0;
+ e.initialize_entity_order = 0;
+ entity next = e.initialize_entity_next;
+ e.initialize_entity_next = NULL;
+ var void() func = e.initialize_entity;
+ e.initialize_entity = func_null;
+ if (e.classname == "initialize_entity")
{
- entity e_old;
- e_old = self.enemy;
- builtin_remove(self);
- self = e_old;
+ entity wrappee = e.enemy;
+ builtin_remove(e);
+ e = wrappee;
+ }
+ //dprint("Delayed initialization: ", e.classname, "\n");
+ if (func)
+ {
+ WITH(entity, self, e, func());
}
- //dprint("Delayed initialization: ", self.classname, "\n");
- if(func)
- func();
else
{
- eprint(self);
- backtrace(strcat("Null function in: ", self.classname, "\n"));
+ eprint(e);
+ backtrace(strcat("Null function in: ", e.classname, "\n"));
}
- self = e;
+ e = next;
}
remove = remove_unsafely;
}
void UncustomizeEntitiesRun()
-{
- entity oldself;
- oldself = self;
- for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
- self.uncustomizeentityforclient();
- self = oldself;
+{SELFPARAM();
+ for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
+ {
+ WITH(entity, self, e, e.uncustomizeentityforclient());
+ }
}
void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
{
e.uncustomizeentityforclient_set = !!uncustomizer;
}
-
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc)
-{
+{SELFPARAM();
vector mi, ma;
if (e.classname == "")
void adaptor_think2touch()
-{
+{SELFPARAM();
entity o;
o = other;
other = world;
}
void adaptor_think2use()
-{
+{SELFPARAM();
entity o, a;
o = other;
a = activator;
}
void adaptor_think2use_hittype_splash() // for timed projectile detonation
-{
+{SELFPARAM();
if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
self.projectiledeathtype |= HITTYPE_SPLASH;
adaptor_think2use();
// deferred dropping
void DropToFloor_Handler()
-{
+{SELFPARAM();
builtin_droptofloor();
self.dropped_origin = self.origin;
}
void droptofloor()
-{
+{SELFPARAM();
InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
}
}
float SUB_NoImpactCheck()
-{
+{SELFPARAM();
// zero hitcontents = this is not the real impact, but either the
// mirror-impact of something hitting the projectile instead of the
// projectile hitting the something, or a touchareagrid one. Neither of
if(trace_dphitcontents == 0)
{
//dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
- dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
+ LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
checkclient();
}
if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
if (trace_fraction >= 1)
{
- dprint("Odd... did not hit...?\n");
+ LOG_TRACE("Odd... did not hit...?\n");
}
else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
{
- dprint("Detected and prevented the sky-grapple bug.\n");
+ LOG_TRACE("Detected and prevented the sky-grapple bug.\n");
return 1;
}
}
void W_Crylink_Dequeue(entity e);
float WarpZone_Projectile_Touch_ImpactFilter_Callback()
-{
+{SELFPARAM();
if(SUB_OwnerCheck())
return true;
if(SUB_NoImpactCheck())
}
else
{
- print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
+ LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".\n");
}
}
{
setorigin(e, start);
e.angles = vectoangles(end - start);
- dprint("Needed ", ftos(i + 1), " attempts\n");
+ LOG_TRACE("Needed ", ftos(i + 1), " attempts\n");
return true;
}
else
}
vector shotorg_adjust(vector vecs, float y_is_right, float visual)
-{
+{SELFPARAM();
return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
}
.float scale2;
float modeleffect_SendEntity(entity to, int sf)
-{
+{SELFPARAM();
float f;
WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
{
while(iter > 0)
{
- print(ftos(randombit(bits)), "\n");
+ LOG_INFO(ftos(randombit(bits)), "\n");
--iter;
}
}
}
-void defer_think()
-{
- entity oself;
-
- oself = self;
- self = self.owner;
- oself.think = SUB_Remove;
- oself.nextthink = time;
-
- oself.use();
-}
-
-/*
- Execute func() after time + fdelay.
- self when func is executed = self when defer is called
-*/
-void defer(float fdelay, void() func)
-{
- entity e;
-
- e = spawn();
- e.owner = self;
- e.use = func;
- e.think = defer_think;
- e.nextthink = time + fdelay;
-}
-
.string aiment_classname;
.float aiment_deadflag;
void SetMovetypeFollow(entity ent, entity e)
float isPushable(entity e)
{
- if(e.iscreature)
- return true;
if(e.pushable)
return true;
+ if(IS_VEHICLE(e))
+ return false;
+ if(e.iscreature)
+ return true;
switch(e.classname)
{
case "body":