#ifndef MISCFUNCTIONS_H
#define MISCFUNCTIONS_H
-#include "t_items.qh"
+#include "../common/t_items.qh"
#include "mutators/events.qh"
void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
+#define IS_DEAD(s) ((s).deadflag != DEAD_NO)
+
#define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
#define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
if (!warmup_stage)
game_starttime = time + cvar("g_start_delay");
- for(int i = WEP_FIRST; i <= WEP_LAST; ++i) {
- Weapon w = get_weaponinfo(i);
- w.wr_init(w);
- }
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(it.wr_init(it)));
readplayerstartcvars();
}