float warmup_start_health;
float warmup_start_armorvalue;
float g_weapon_stay;
-bool sv_ready_restart_after_countdown;
float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
void readplayerstartcvars();
sv_maxidle_slots_countbots = cvar("sv_maxidle_slots_countbots");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");
+ sv_ready_restart = cvar("sv_ready_restart");
sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
+ sv_ready_restart_repeatable = cvar("sv_ready_restart_repeatable");
warmup_stage = cvar("g_warmup");
warmup_limit = cvar("g_warmup_limit");