float start_ammo_fuel;
/// \brief Number of random start weapons to give to players.
int random_start_weapons_count;
+/// \brief Holds a list of possible random start weapons.
+string autocvar_g_random_start_weapons;
/// \brief Entity that contains amount of ammo to give with random start
/// weapons.
entity random_start_ammo;
sv_maxidle_slots_countbots = cvar("sv_maxidle_slots_countbots");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");
+ sv_ready_restart = cvar("sv_ready_restart");
+ sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
+ sv_ready_restart_repeatable = cvar("sv_ready_restart_repeatable");
warmup_stage = cvar("g_warmup");
warmup_limit = cvar("g_warmup_limit");