void play2all(string samp);
-void DistributeEvenly_Init(float amount, float totalweight);
-float DistributeEvenly_Get(float weight);
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void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2);
void shockwave_spawn(string m, vector org, float sz, float t1, float t2);
void stopsoundto(float _dest, entity e, float chan);
void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
-float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d);
-float DistributeEvenly_amount;
-float DistributeEvenly_totalweight;
void objerror(string s);
void droptofloor();
void() SUB_Remove;