/* PLEASE FIX THE SOUND CHANNEL BEFORE ACTIVATING THIS
if (self.classname == "monster_ogre")
- sound (self, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
+ asound (self, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
*/
//dprint ("t_movetarget\n");
/* PLEASE FIX THE SOUND CHANNEL BEFORE ACTIVATING THIS
if (other.classname == "monster_ogre")
- sound (other, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
+ asound (other, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
*/
monster_wanderpaththink();
};