if(moveflag)
e.monster_moveflags = moveflag;
- if (spawnedby.classname == "monster_swarm")
- e.monster_owner = own;
+ if (spawnedby.classname == "td_spawnpoint")
+ {
+ e.monster_owner = own;
+ e.team = spawnedby.team;
+ }
else if(IS_PLAYER(spawnedby))
{
if(teamplay && autocvar_g_monsters_teams)