]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/monsters/monster/knight.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / monsters / monster / knight.qc
index 48026e621fff2decd856ceced06d2e08f4dd4499..816ac600ffbadbf7f94cfb185ffe3787b808ac57 100644 (file)
-// size
-const vector KNIGHT_MIN = '-16 -16 -24';
-const vector KNIGHT_MAX = '16 16 32';
-       
-// cvars
+const vector KNIGHT_MIN = '-20 -20 -32';
+const vector KNIGHT_MAX = '20 20 41';
+
+string KNIGHT_MODEL = "models/monsters/hknight.mdl";
+
+#ifdef SVQC
 float autocvar_g_monster_knight;
 float autocvar_g_monster_knight_health;
 float autocvar_g_monster_knight_melee_damage;
+float autocvar_g_monster_knight_inferno_damage;
+float autocvar_g_monster_knight_inferno_damagetime;
+float autocvar_g_monster_knight_inferno_chance;
 float autocvar_g_monster_knight_speed_walk;
 float autocvar_g_monster_knight_speed_run;
+float autocvar_g_monster_knight_fireball_damage;
+float autocvar_g_monster_knight_fireball_force;
+float autocvar_g_monster_knight_fireball_radius;
+float autocvar_g_monster_knight_fireball_chance;
+float autocvar_g_monster_knight_fireball_edgedamage;
+float autocvar_g_monster_knight_spike_chance;
+float autocvar_g_monster_knight_spike_force;
+float autocvar_g_monster_knight_spike_radius;
+float autocvar_g_monster_knight_spike_edgedamage;
+float autocvar_g_monster_knight_spike_damage;
+float autocvar_g_monster_knight_jump_chance;
+float autocvar_g_monster_knight_jump_damage;
+float autocvar_g_monster_knight_jump_dist;
+
+const float knight_anim_stand  = 0;
+const float knight_anim_walk   = 1;
+const float knight_anim_run    = 2;
+const float knight_anim_pain   = 3;
+const float knight_anim_death1         = 4;
+const float knight_anim_death2         = 5;
+const float knight_anim_charge1 = 6;
+const float knight_anim_magic1         = 7;
+const float knight_anim_magic2         = 8;
+const float knight_anim_charge2 = 9;
+const float knight_anim_slice  = 10;
+const float knight_anim_smash  = 11;
+const float knight_anim_wattack = 12;
+const float knight_anim_magic3         = 13;
+
+.float knight_cycles;
 
-// animations
-#define knight_anim_stand              0
-#define knight_anim_run                1
-#define knight_anim_runattack  2
-#define knight_anim_pain1              3
-#define knight_anim_pain2              4
-#define knight_anim_attack             5
-#define knight_anim_walk               6
-#define knight_anim_kneel              7
-#define knight_anim_standing   8
-#define knight_anim_death1             9
-#define knight_anim_death2             10
-
-void knight_think ()
+void knight_think()
 {
        self.think = knight_think;
-       self.nextthink = time + 0.1;
+       self.nextthink = time + self.ticrate;
+       
+       monster_move(autocvar_g_monster_knight_speed_run, autocvar_g_monster_knight_speed_walk, 100, knight_anim_run, knight_anim_walk, knight_anim_stand);
+}
+
+void knight_inferno()
+{
+       if not(self.enemy)
+               return;
+               
+       traceline((self.absmin + self.absmax) * 0.5, (self.enemy.absmin + self.enemy.absmax) * 0.5, TRUE, world);
+       if (trace_fraction != 1)
+               return; // not visible
+       
+       self.enemy.effects |= EF_MUZZLEFLASH;
+       sound(self.enemy, CHAN_AUTO, "player/lava.wav", 1, ATTN_NORM);
        
-       monster_move(autocvar_g_monster_knight_speed_run, autocvar_g_monster_knight_speed_walk, 50, knight_anim_run, knight_anim_walk, knight_anim_stand);
+       if(vlen(self.enemy.origin - self.origin) <= 2000)
+               Fire_AddDamage(self.enemy, self, autocvar_g_monster_knight_inferno_damage * monster_skill, autocvar_g_monster_knight_inferno_damagetime, DEATH_MONSTER_KNIGHT_INFERNO);
+}
+
+void knight_fireball_explode()
+{
+       entity e;
+       if(self)
+       {
+               pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
+               
+               RadiusDamage(self, self.realowner, autocvar_g_monster_knight_fireball_damage, autocvar_g_monster_knight_fireball_edgedamage, autocvar_g_monster_knight_fireball_force, world, autocvar_g_monster_knight_fireball_radius, self.projectiledeathtype, world);
+               
+               for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= autocvar_g_monster_knight_fireball_radius)
+                       Fire_AddDamage(e, self, 5 * monster_skill, autocvar_g_monster_knight_inferno_damagetime, self.projectiledeathtype);
+               
+               remove(self);
+       }
 }
 
-void knight_attack ()
+void knight_fireball_touch()
 {
-       local float len = vlen(self.velocity);
+       PROJECTILE_TOUCH;
+       
+       knight_fireball_explode();
+}
 
-       self.frame = ((len < 50) ? knight_anim_attack : knight_anim_runattack);
+void knight_fireball()
+{
+       entity missile = spawn();
+       vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
        
-       self.attack_finished_single = time + 0.9;
+       monster_makevectors(self.enemy);
        
-       monster_melee(self.enemy, autocvar_g_monster_knight_melee_damage, 80, DEATH_MONSTER_MELEE);
+       self.effects |= EF_MUZZLEFLASH;
+       sound(self, CHAN_WEAPON, "weapons/fireball2.wav", 1, ATTN_NORM);
+
+       missile.owner = missile.realowner = self;
+       missile.solid = SOLID_TRIGGER;
+       missile.movetype = MOVETYPE_FLYMISSILE;
+       missile.projectiledeathtype = DEATH_MONSTER_KNIGHT_FBALL;
+       setsize(missile, '-6 -6 -6', '6 6 6');          
+       setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
+       missile.flags = FL_PROJECTILE;
+       missile.velocity = dir * 400;
+       missile.avelocity = '300 300 300';
+       missile.nextthink = time + 5;
+       missile.think = knight_fireball_explode;
+       missile.enemy = self.enemy;
+       missile.touch = knight_fireball_touch;
+       CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
 }
 
-void knight_die ()
+void knight_spike_explode()
 {
-       Monster_CheckDropCvars ("knight");
+       if(self)
+       {
+               pointparticles(particleeffectnum("TE_WIZSPIKE"), self.origin, '0 0 0', 1);
+               
+               RadiusDamage (self, self.realowner, autocvar_g_monster_knight_spike_damage, autocvar_g_monster_knight_spike_edgedamage, autocvar_g_monster_knight_spike_force, world, autocvar_g_monster_knight_spike_radius, DEATH_MONSTER_KNIGHT_SPIKE, other);
+               remove(self);
+       }
+}
+
+void knight_spike_touch()
+{
+       PROJECTILE_TOUCH;
+       
+       knight_spike_explode();
+}
+
+void knight_spike()
+{
+       entity missile;
+       vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+
+       self.effects |= EF_MUZZLEFLASH;
+
+       missile = spawn ();
+       missile.owner = missile.realowner = self;
+       missile.solid = SOLID_TRIGGER;
+       missile.movetype = MOVETYPE_FLYMISSILE;
+       setsize (missile, '0 0 0', '0 0 0');            
+       setorigin(missile, self.origin + '0 0 10' + v_forward * 14);
+       missile.scale = self.scale;
+       missile.flags = FL_PROJECTILE;
+       missile.velocity = dir * 400;
+       missile.avelocity = '300 300 300';
+       missile.nextthink = time + 5;
+       missile.think = knight_spike_explode;
+       missile.enemy = self.enemy;
+       missile.touch = knight_spike_touch;
+       CSQCProjectile(missile, TRUE, PROJECTILE_CRYLINK, TRUE);
+}
+
+void knight_spikes()
+{
+       self.knight_cycles += 1;
+       knight_spike();
+       
+       if(self.knight_cycles <= 7)
+               defer(0.1, knight_spikes);
+}
+
+float knight_attack_ranged()
+{
+       if not(self.flags & FL_ONGROUND)
+               return FALSE;
                
-       self.frame                      = ((random() > 0.5) ? knight_anim_death1 : knight_anim_death2);
-       self.solid                      = SOLID_NOT;
-       self.takedamage         = DAMAGE_NO;
-       self.event_damage   = func_null;
-       self.enemy                      = world;
-       self.think                      = Monster_Fade;
-       self.movetype           = MOVETYPE_TOSS;
-       self.nextthink          = time + 2.1;
-       self.pain_finished  = self.nextthink;
+       self.knight_cycles = 0;
+       
+       RandomSelection_Init();
+       RandomSelection_Add(world, 1, "", autocvar_g_monster_knight_fireball_chance, 1);
+       RandomSelection_Add(world, 2, "", autocvar_g_monster_knight_inferno_chance, 1);
+       RandomSelection_Add(world, 3, "", autocvar_g_monster_knight_spike_chance, 1);
+       if(self.health >= 100) RandomSelection_Add(world, 4, "", ((vlen(self.enemy.origin - self.origin) > autocvar_g_monster_knight_jump_dist) ? 1 : autocvar_g_monster_knight_jump_chance), 1);
+       
+       switch(RandomSelection_chosen_float)
+       {
+               case 1:
+               {
+                       monsters_setframe(knight_anim_magic2);
+                       self.attack_finished_single = time + 2;
+                       defer(0.4, knight_fireball);
+                       
+                       return TRUE;
+               }
+               case 2:
+               {
+                       self.attack_finished_single = time + 3;
+                       defer(0.5, knight_inferno);
+                       return TRUE;
+               }
+               case 3:
+               {
+                       monsters_setframe(knight_anim_magic3);
+                       self.attack_finished_single = time + 3;
+                       defer(0.4, knight_spikes);
+                       
+                       return TRUE;
+               }
+               case 4:
+               {
+                       float er = vlen(self.enemy.origin - self.origin);
+                       
+                       if(er >= 400 && er < 1200)
+                       if(findtrajectorywithleading(self.origin, self.mins, self.maxs, self.enemy, 1000, 0, 10, 0, self))
+                       {
+                               self.velocity = findtrajectory_velocity;
+                               Damage(self.enemy, self, self, autocvar_g_monster_knight_jump_damage * monster_skill, DEATH_MONSTER_KNIGHT_CRUSH, self.enemy.origin, normalize(self.enemy.origin - self.origin));
+                               self.attack_finished_single = time + 2;
+                               return TRUE;
+                       }
+                       return FALSE;
+               }
+       }
+       
+       return FALSE;
+}
+
+float knight_attack(float attack_type)
+{
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               {
+                       float anim;
+                       if(random() < 0.3)
+                               anim = knight_anim_slice;
+                       else if(random() < 0.6)
+                               anim = knight_anim_smash;
+                       else
+                               anim = knight_anim_wattack;
+                       
+                       monsters_setframe(anim);
+                       self.attack_finished_single = time + 0.7;
+                       monster_melee(self.enemy, autocvar_g_monster_knight_melee_damage, 0.3, DEATH_MONSTER_KNIGHT_MELEE, TRUE);
+                       
+                       return TRUE;
+               }
+               case MONSTER_ATTACK_RANGED:
+               {
+                       if(knight_attack_ranged())
+                               return TRUE;
+               }
+       }
        
+       return FALSE;
+}
+
+void knight_die()
+{
+       float chance = random();
+       Monster_CheckDropCvars ("knight");
+       
+       self.think = monster_dead_think;
+       self.nextthink = time + self.ticrate;
+       self.ltime = time + 5;
+       monsters_setframe((random() > 0.5) ? knight_anim_death1 : knight_anim_death2);
+       
+       if(chance < 0.10 || self.flags & MONSTERFLAG_MINIBOSS)
+       if(self.candrop)
+       {
+               self.superweapons_finished = time + autocvar_g_balance_superweapons_time + 5; // give the player a few seconds to find the weapon
+               self.weapon = WEP_FIREBALL;
+       }
+               
        monster_hook_death(); // for post-death mods
 }
 
-void knight_spawn ()
+void knight_spawn()
 {
        if not(self.health)
-               self.health = autocvar_g_monster_knight_health * self.scale;
+               self.health = autocvar_g_monster_knight_health;
 
        self.damageforcescale   = 0.003;
        self.classname                  = "monster_knight";
-       self.checkattack                = GenericCheckAttack;
-       self.attack_melee               = knight_attack;
+       self.monster_attackfunc = knight_attack;
        self.nextthink                  = time + random() * 0.5 + 0.1;
        self.think                              = knight_think;
-       self.sprite_height              = 30 * self.scale;
-       self.frame                              = knight_anim_stand;
+       
+       monsters_setframe(knight_anim_stand);
+       
+       monster_setupsounds("knight");
        
        monster_hook_spawn(); // for post-spawn mods
 }
 
-void spawnfunc_monster_knight ()
-{      
+void spawnfunc_monster_knight()
+{
        if not(autocvar_g_monster_knight) { remove(self); return; }
        
        self.monster_spawnfunc = spawnfunc_monster_knight;
        
-       if(self.spawnflags & MONSTERFLAG_APPEAR)
-       {
-               self.think = func_null;
-               self.nextthink = -1;
-               self.use = Monster_Appear;
+       if(Monster_CheckAppearFlags(self))
                return;
-       }
        
        self.scale = 1.3;
        
        if not (monster_initialize(
-                        "Knight",
-                        "models/monsters/knight.mdl",
+                        "Knight", MONSTER_KNIGHT,
                         KNIGHT_MIN, KNIGHT_MAX,
                         FALSE,
                         knight_die, knight_spawn))
@@ -102,3 +312,8 @@ void spawnfunc_monster_knight ()
                return;
        }
 }
+
+// compatibility with old spawns
+void spawnfunc_monster_hell_knight() { spawnfunc_monster_knight(); }
+
+#endif // SVQC