+#ifndef MENUQC
// size
-const vector OGRE_MIN = '-32 -32 -24';
-const vector OGRE_MAX = '32 32 32';
-
+const vector OGRE_MIN = '-36 -36 -20';
+const vector OGRE_MAX = '36 36 50';
+
+// model
+string OGRE_MODEL = "models/monsters/ogre.dpm";
+
+#endif
+
+#ifdef SVQC
// cvars
float autocvar_g_monster_ogre;
float autocvar_g_monster_ogre_health;
float autocvar_g_monster_ogre_speed_walk;
float autocvar_g_monster_ogre_speed_run;
float autocvar_g_monster_ogre_attack_uzi_bullets;
+float autocvar_g_monster_ogre_attack_uzi_damage;
+float autocvar_g_monster_ogre_attack_uzi_force;
+float autocvar_g_monster_ogre_attack_uzi_chance;
// animations
-#define ogre_anim_stand 0
-#define ogre_anim_walk 1
-#define ogre_anim_run 2
-#define ogre_anim_swing 3
-#define ogre_anim_smash 4
-#define ogre_anim_shoot 5
-#define ogre_anim_pain1 6
-#define ogre_anim_pain2 7
-#define ogre_anim_pain3 8
-#define ogre_anim_pain4 9
-#define ogre_anim_pain5 10
-#define ogre_anim_death1 11
-#define ogre_anim_death2 12
-#define ogre_anim_pull 13
+const float ogre_anim_idle = 0;
+const float ogre_anim_walk = 1;
+const float ogre_anim_run = 2;
+const float ogre_anim_pain = 3;
+const float ogre_anim_swing = 4;
+const float ogre_anim_die = 5;
void chainsaw (float side)
{
if (!self.enemy)
return;
- if (enemy_range() > 100 * self.scale)
+ if (vlen(self.enemy.origin - self.origin) > 100 * self.scale)
return;
Damage(self.enemy, self, self, autocvar_g_monster_ogre_chainsaw_damage * monster_skill, DEATH_MONSTER_OGRE_CHAINSAW, self.enemy.origin, normalize(self.enemy.origin - self.origin));
void ogre_think ()
{
self.think = ogre_think;
- self.nextthink = time + 0.1;
+ self.nextthink = time + self.ticrate;
if(self.delay != -1)
self.nextthink = self.delay;
- monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_stand);
+ monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle);
}
.float ogre_cycles;
void ogre_swing ()
{
self.ogre_cycles += 1;
- self.frame = ogre_anim_swing;
+ monsters_setframe(ogre_anim_swing);
if(self.ogre_cycles == 1)
self.attack_finished_single = time + 1.3;
self.angles_y = self.angles_y + random()* 25;
self.delay = -1;
return;
}
- W_UZI_Attack(DEATH_MONSTER_OGRE_NAIL);
+
+ W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_uzi_damage);
+ fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_ogre_attack_uzi_damage, autocvar_g_monster_ogre_attack_uzi_force, DEATH_MONSTER_OGRE_UZI, 0, 1, 115);
+ endFireBallisticBullet();
+
self.delay = time + 0.1;
self.monster_delayedattack = ogre_uzi_fire;
}
void ogre_uzi ()
{
- self.frame = ogre_anim_shoot;
+ monsters_setframe(ogre_anim_pain);
self.attack_finished_single = time + 0.8;
self.delay = time + 0.1;
self.monster_delayedattack = ogre_uzi_fire;
void ogre_gl ()
{
W_Grenade_Attack2();
- self.frame = ogre_anim_shoot;
+ monsters_setframe(ogre_anim_pain);
self.attack_finished_single = time + 0.8;
}
float ogre_missile ()
{
self.ogre_cycles = 0;
- if (random() < 0.20)
+ if (random() <= autocvar_g_monster_ogre_attack_uzi_chance)
{
ogre_uzi();
return TRUE;
{
Monster_CheckDropCvars ("ogre");
- self.solid = SOLID_NOT;
- self.takedamage = DAMAGE_NO;
- self.event_damage = func_null;
- self.enemy = world;
- self.nextthink = time + 2.1;
- self.movetype = MOVETYPE_TOSS;
- self.think = Monster_Fade;
-
- W_ThrowNewWeapon(self, WEP_GRENADE_LAUNCHER, 0, self.origin, self.velocity);
- if (random() < 0.5)
- self.frame = ogre_anim_death1;
- else
- self.frame = ogre_anim_death2;
+ self.think = Monster_Fade;
+ self.nextthink = time + 5;
+ monsters_setframe(ogre_anim_die);
monster_hook_death(); // for post-death mods
}
self.classname = "monster_ogre";
self.checkattack = GenericCheckAttack;
self.attack_melee = ogre_melee;
- self.frame = ogre_anim_pull;
self.attack_ranged = ogre_missile;
- self.nextthink = time + 1;
+ self.nextthink = time + 0.1;
self.think = ogre_think;
- self.sprite_height = 40 * self.scale;
+ self.sprite_height = 65;
+ self.weapon = WEP_GRENADE_LAUNCHER;
+
+ monsters_setframe(ogre_anim_idle);
+
+ monster_setupsounds("ogre");
monster_hook_spawn(); // for post-spawn mods
}
self.monster_spawnfunc = spawnfunc_monster_ogre;
- if(self.spawnflags & MONSTERFLAG_APPEAR)
- {
- self.think = func_null;
- self.nextthink = -1;
- self.use = Monster_Appear;
+ if(Monster_CheckAppearFlags(self))
return;
- }
-
- self.scale = 1.3;
if not (monster_initialize(
- "Ogre",
- "models/monsters/ogre.mdl",
+ "Ogre", MONSTER_OGRE,
OGRE_MIN, OGRE_MAX,
FALSE,
ogre_die, ogre_spawn))
weapon_action(WEP_GRENADE_LAUNCHER, WR_PRECACHE);
}
+
+#endif // SVQC