pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- Monster_CheckDropCvars ("slime"); // drop items after exploding to prevent player picking up item before dying
-
setmodel(self, "");
}
self.health = -100; // gibbed
slime_explode();
+ Monster_CheckDropCvars ("slime"); // drop items after exploding to prevent player picking up item before dying
+
+ self.deadflag = DEAD_DEAD;
self.think = Monster_Fade;
- self.nextthink = time;
+ self.nextthink = time + 0.1;
monster_hook_death();