self.velocity = normalize(self.velocity) * (mspeed - 50);//* max_velocity;
}
-void movelib_move_simple_gravity(vector newdir,float velo,float blendrate)
-{
- float z_speed = self.velocity_z;
- self.movelib_lastupdate = time;
- self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo;
- self.velocity_z = z_speed;
-}
-
-void movelib_jump_simple(float power){
- self.velocity_z=power;
- self.movelib_lastupdate = time;
-}
-
/*
.float mass;
.float side_friction;