entity spawn_spot; // spot to be evaluated
// IN+OUT
vector spawn_score; // _x is priority, _y is "distance"
+
+MUTATOR_HOOKABLE(SV_StartFrame);
+ // runs globally each server frame
+
+MUTATOR_HOOKABLE(SetModname);
+ // OUT
+ string modname; // name of the mutator/mod if it warrants showing as such in the server browser