MUTATOR_HOOKABLE(SV_StartFrame);
// runs globally each server frame
+
+MUTATOR_HOOKABLE(SetModname);
+ // OUT
+ string modname; // name of the mutator/mod if it warrants showing as such in the server browser
+
+MUTATOR_HOOKABLE(SetWeaponreplace);
+ // IN
+ entity self; // map entity
+ entity other; // weapon info
+ // IN+OUT
+ string ret_string;