// checks if the current item may be spawned (self.items and self.weapons may be read and written to, as well as the ammo_ fields)
// return error to request removal
+MUTATOR_HOOKABLE(TurretSpawn);
+ // return error to request removal
+ // INPUT: self - turret
+
MUTATOR_HOOKABLE(OnEntityPreSpawn);
// return error to prevent entity spawn, or modify the entity
// INPUT:
entity frag_attacker;
entity frag_target;
+ float frag_deathtype;
// INPUT, OUTPUT:
float frag_damage;
vector frag_force;
// called at the end of player_powerups() in cl_client.qc, used for manipulating the values which are set by powerup items.
// INPUT
entity self;
- float olditems; // also technically output, but since it is at the end of the function it's useless for that :P
\ No newline at end of file
+ float olditems; // also technically output, but since it is at the end of the function it's useless for that :P