* Called by W_DecreaseAmmo
*/
#define EV_W_DecreaseAmmo(i, o) \
- /** actor */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** actor */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** weapon entity */ i(entity, MUTATOR_ARGV_1_entity) \
/**/
MUTATOR_HOOKABLE(W_DecreaseAmmo, EV_W_DecreaseAmmo);