MUTATOR_HOOKABLE(WantWeapon, EV_WantWeapon);
#define EV_AddPlayerScore(i, o) \
- /**/ i(int, score_field) \
+ /**/ i(entity, score_field) \
/**/ i(float, ret_float) \
/**/ o(float, ret_float) \
/**/
-int score_field;
+PlayerScoreField score_field;
MUTATOR_HOOKABLE(AddPlayerScore, EV_AddPlayerScore);
#define EV_GetPlayerStatus(i, o) \