/** walk speed */ i(float, MUTATOR_ARGV_2_float) \
/**/ o(float, MUTATOR_ARGV_2_float) \
/** move target */ i(entity, MUTATOR_ARGV_3_entity) \
+ /**/ o(entity, MUTATOR_ARGV_3_entity) \
/**/
MUTATOR_HOOKABLE(MonsterMove, EV_MonsterMove);
/** end pos */ i(vector, MUTATOR_ARGV_3_vector) \
/** damage */ i(float, MUTATOR_ARGV_4_float) \
/**/ o(float, MUTATOR_ARGV_4_float) \
+ /** wep entity */ i(entity, MUTATOR_ARGV_5_entity) \
/**/
MUTATOR_HOOKABLE(FireBullet_Hit, EV_FireBullet_Hit);