/** weapon info entity */ i(entity, MUTATOR_ARGV_0_entity) \
/** do want? */ i(float, MUTATOR_ARGV_1_float) \
/**/ o(float, MUTATOR_ARGV_1_float) \
- /** want all guns */ i(bool, MUTATOR_ARGV_2_bool) \
- /**/ o(bool, MUTATOR_ARGV_2_bool) \
+ /** want all guns */ i(int, MUTATOR_ARGV_2_int) \
+ /**/ o(int, MUTATOR_ARGV_2_int) \
/** want mutator blocked */ i(bool, MUTATOR_ARGV_3_bool) \
/**/ o(bool, MUTATOR_ARGV_3_bool) \
/**/