/** bot */ i(entity, MUTATOR_ARGV_0_entity) \
/**/
MUTATOR_HOOKABLE(HavocBot_Aim, EV_HavocBot_Aim);
+
+/** return true to skip respawn time calculations */
+#define EV_CalculateRespawnTime(i, o) \
+ /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /**/
+MUTATOR_HOOKABLE(CalculateRespawnTime, EV_CalculateRespawnTime);