#ifndef GAMEMODE_H
#define GAMEMODE_H
-#include "mutator_nades.qh"
-
#include "../cl_client.qh"
#include "../cl_player.qh"
#include "../cl_impulse.qh"
#include "../cheats.qh"
#include "../g_damage.qh"
-#include "../g_subs.qh"
-#include "../t_teleporters.qh"
#include "../round_handler.qh"
#include "../scores.qh"
#include "../scores_rules.qh"
-#include "../waypointsprites.qh"
+#include "../teamplay.qh"
#include "../bot/bot.qh"
#include "../bot/navigation.qh"
#include "../bot/waypoints.qh"
#include "../bot/havocbot/roles.qh"
-#include "../bot/havocbot/role_keyhunt.qh"
#include "../bot/havocbot/havocbot.qh"
#include "../command/vote.qh"
-#include "../../common/monsters/all.qh"
+#include <common/monsters/all.qh>
#include "../command/common.qh"
#include "../weapons/tracing.qh"
#include "../weapons/weaponsystem.qh"
-#include "../../common/deathtypes.qh"
-#include "../../common/notifications.qh"
-#include "../../common/stats.qh"
-#include "../../common/teams.qh"
+#include <common/deathtypes/all.qh>
+#include <common/notifications.qh>
+#include <common/triggers/teleporters.qh>
+#include <common/triggers/subs.qh>
+#include <common/stats.qh>
+#include <common/teams.qh>
-#include "../../warpzonelib/mathlib.qh"
-#include "../../warpzonelib/server.qh"
-#include "../../warpzonelib/util_server.qh"
+#include <lib/warpzone/server.qh>
+#include <lib/warpzone/util_server.qh>
.float lastground;
float total_players;
float redalive, bluealive, yellowalive, pinkalive;
-.float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
+.float redalive_stat = _STAT(REDALIVE);
+.float bluealive_stat = _STAT(BLUEALIVE);
+.float yellowalive_stat = _STAT(YELLOWALIVE);
+.float pinkalive_stat = _STAT(PINKALIVE);
#endif