#ifndef GAMEMODE_H
#define GAMEMODE_H
-#include "mutator_nades.qh"
-
#include "../cl_client.qh"
#include "../cl_player.qh"
#include "../cl_impulse.qh"
#include "../round_handler.qh"
#include "../scores.qh"
#include "../scores_rules.qh"
+#include "../teamplay.qh"
#include "../bot/bot.qh"
#include "../bot/navigation.qh"
#include "../bot/waypoints.qh"
#include "../bot/havocbot/roles.qh"
-#include "../bot/havocbot/role_keyhunt.qh"
#include "../bot/havocbot/havocbot.qh"
#include "../weapons/tracing.qh"
#include "../weapons/weaponsystem.qh"
-#include "../../common/deathtypes.qh"
+#include "../../common/deathtypes/all.qh"
#include "../../common/notifications.qh"
#include "../../common/triggers/teleporters.qh"
#include "../../common/triggers/subs.qh"
#include "../../common/stats.qh"
#include "../../common/teams.qh"
-#include "../../warpzonelib/server.qh"
-#include "../../warpzonelib/util_server.qh"
+#include "../../lib/warpzone/server.qh"
+#include "../../lib/warpzone/util_server.qh"
.float lastground;
float total_players;