#pragma once
+#include <server/g_world.qh>
+#include <server/round_handler.qh>
+#include <server/scores.qh>
+#include <server/scores_rules.qh>
+#include <server/teamplay.qh>
+
#include "mutator.qh"
// TODO: trim
#include <common/stats.qh>
#include <common/teams.qh>
#include <common/util.qh>
-#include <common/command/_all.qh>
+#include <common/command/_mod.qh>
#include <common/net_notice.qh>
#include <common/animdecide.qh>
-#include <common/monsters/all.qh>
+#include <common/monsters/_mod.qh>
#include <common/monsters/sv_monsters.qh>
-#include <common/monsters/spawn.qh>
+#include <common/monsters/sv_spawn.qh>
#include <common/weapons/config.qh>
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
#include <server/weapons/accuracy.qh>
#include <server/weapons/common.qh>
#include <server/weapons/csqcprojectile.qh>
#include <common/playerstats.qh>
#include <server/portals.qh>
#include <server/g_hook.qh>
-#include <server/scores.qh>
#include <server/spawnpoints.qh>
#include <server/mapvoting.qh>
#include <server/ipban.qh>
-#include <server/race.qh>
#include <server/antilag.qh>
#include <server/playerdemo.qh>
-#include <server/round_handler.qh>
#include <server/item_key.qh>
#include <server/pathlib/pathlib.qh>
#include <common/vehicles/all.qh>
-#include <server/cl_client.qh>
-#include <server/cl_player.qh>
-#include <server/cl_impulse.qh>
+#include <server/client.qh>
+#include <server/player.qh>
+#include <server/impulse.qh>
#include <server/cheats.qh>
#include <server/g_damage.qh>
-#include <server/g_world.qh>
-#include <server/round_handler.qh>
-#include <server/scores.qh>
-#include <server/scores_rules.qh>
-#include <server/teamplay.qh>
#include <server/bot/api.qh>
-#include <server/command/_all.qh>
+#include <server/command/_mod.qh>
-#include <common/monsters/all.qh>
+#include <common/monsters/_mod.qh>
#include <server/weapons/tracing.qh>
#include <server/weapons/weaponsystem.qh>