// trigger new round
// reset objectives, toggle spawnpoints, reset triggers, ...
-void vehicles_clearrturn();
+void vehicles_clearreturn(entity veh);
void vehicles_spawn();
void assault_new_round()
{
self = findchainflags(vehicle_flags, VHF_ISVEHICLE);
while(self)
{
- vehicles_clearrturn();
+ vehicles_clearreturn(self);
vehicles_spawn();
self = self.chain;
}