return true;
}
+MUTATOR_HOOKFUNCTION(ca_CountFrags)
+{
+ // announce remaining frags
+ return true;
+}
+
void ca_Initialize()
{
allowed_to_spawn = true;
MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
+ MUTATOR_HOOK(Scores_CountFragsRemaining, ca_CountFrags, CBC_ORDER_ANY);
MUTATOR_ONADD
{