void CA_RoundStart()
{
- if(inWarmupStage)
+ if(warmup_stage)
allowed_to_spawn = TRUE;
else
allowed_to_spawn = FALSE;
start_ammo_cells = cvar("g_lms_start_ammo_cells");
start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
- start_items &~= IT_UNLIMITED_AMMO;
+ start_items &= ~IT_UNLIMITED_AMMO;
return 0;
}
{
if(IS_PLAYER(frag_target))
if(frag_target.deadflag == DEAD_NO)
- if(frag_target == frag_attacker || !IsDifferentTeam(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
+ if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
frag_damage = 0;
frag_mirrordamage = 0;