float cap_record = ctf_captimerecord;
float cap_time = (time - flag.ctf_pickuptime);
float f1, f2 = NO_FL_ARG;
- string s1, s2 = NO_STR_ARG;
+ string s1, s2 = "";
string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
// figure shit out
// notify about shit
FOR_EACH_REALCLIENT(tmp_entity)
{
- if not(tmp_entity.CAPTURE_VERBOSE) { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_); s2 = NO_STR_ARG; f1 = f2 = NO_FL_ARG; }
+ if not(tmp_entity.CAPTURE_VERBOSE) { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_); s2 = ""; f1 = f2 = NO_FL_ARG; }
Send_Notification_Legacy_Wrapper(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, notification, s1, s2, f1, f2, NO_FL_ARG);
}
// notify server log too
- if not(autocvar_notification_ctf_capture_verbose) { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_); s2 = NO_STR_ARG; f1 = f2 = NO_FL_ARG; }
- Local_Notification_Without_VarArgs(MSG_INFO, notification, Get_Notif_Strnum(MSG_INFO, notification), Get_Notif_Flnum(MSG_INFO, notification), s1, s2, NO_STR_ARG, NO_STR_ARG, f1, f2, NO_FL_ARG, NO_FL_ARG);
+ if not(autocvar_notification_ctf_capture_verbose) { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_); s2 = ""; f1 = f2 = NO_FL_ARG; }
+ Local_Notification_Without_VarArgs(MSG_INFO, notification, Get_Notif_Strnum(MSG_INFO, notification), Get_Notif_Flnum(MSG_INFO, notification), s1, s2, "", "", f1, f2, NO_FL_ARG, NO_FL_ARG);
// write that shit in the database
if(success)
if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
{
if(updated_status) // TODO csqc notifier for this // Samual: How?
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_FREE, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_FREE, "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
player.ctf_captureshielded = updated_status;
}
vector othermid = (other.absmin + other.absmax) * 0.5;
Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
void ctf_CaptureShield_Spawn(entity flag)
flag.ctf_status = FLAG_DROPPED;
// messages and sounds
- Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname, "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
ctf_EventLog("dropped", player.team, player);
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == sender)
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname, "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else if(tmp_player == player)
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname, "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else if(!IsDifferentTeam(tmp_player, sender))
Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
void ctf_Handle_Return(entity flag, entity player)
{
// messages and sounds
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_), "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname, "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
ctf_EventLog("return", flag.team, player);
}
// messages and sounds
- Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname, "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == player)
{
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- if(ctf_stalemate) { Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_), "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ if(ctf_stalemate) { Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
}
else if(!IsDifferentTeam(tmp_player, player) && tmp_player != player)
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, (tmp_player.PICKUP_TEAM_VERBOSE ? CENTER_CTF_PICKUP_TEAM_VERBOSE : CENTER_CTF_PICKUP_TEAM), Team_ColorCode(player.team), (tmp_player.PICKUP_TEAM_VERBOSE ? player.netname : NO_STR_ARG), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, (tmp_player.PICKUP_TEAM_VERBOSE ? CENTER_CTF_PICKUP_TEAM_VERBOSE : CENTER_CTF_PICKUP_TEAM), Team_ColorCode(player.team), (tmp_player.PICKUP_TEAM_VERBOSE ? player.netname : ""), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else if(IsDifferentTeam(tmp_player, player))
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, (tmp_player.PICKUP_ENEMY_VERBOSE ? CENTER_CTF_PICKUP_ENEMY_VERBOSE : CENTER_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), (tmp_player.PICKUP_ENEMY_VERBOSE ? player.netname : NO_STR_ARG), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, (tmp_player.PICKUP_ENEMY_VERBOSE ? CENTER_CTF_PICKUP_ENEMY_VERBOSE : CENTER_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), (tmp_player.PICKUP_ENEMY_VERBOSE ? player.netname : ""), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
// scoring
{
switch(returntype)
{
- case RETURN_DROPPED: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
- case RETURN_DAMAGE: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
- case RETURN_SPEEDRUN: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), NO_STR_ARG, NO_STR_ARG, ctf_captimerecord, NO_FL_ARG, NO_FL_ARG); break;
- case RETURN_NEEDKILL: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_DROPPED: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_), "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_DAMAGE: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_), "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_SPEEDRUN: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), "", "", ctf_captimerecord, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_NEEDKILL: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_), "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
default:
case RETURN_TIMEOUT:
- { Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break; }
+ { Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_), "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break; }
}
sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
ctf_EventLog("returned", flag.team, world);
{
FOR_EACH_REALPLAYER(tmp_entity)
if(tmp_entity.flagcarried)
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_entity, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_entity, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_entity, MSG_CENTER, CENTER_CTF_STALEMATE_OTHER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_entity, MSG_CENTER, CENTER_CTF_STALEMATE_OTHER, "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
wpforenemy_announced = TRUE;
}
{
if(clienttype(head) == CLIENTTYPE_BOT)
{
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
ctf_Handle_Throw(head, player, DROP_PASS);
}
else
{
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname, "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
player.throw_antispam = time + autocvar_g_ctf_pass_wait;
return TRUE;
}
else
{
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, NO_STR_ARG, NO_STR_ARG, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time), NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, "", "", rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time), NO_FL_ARG, NO_FL_ARG);
return FALSE;
}
}
{
if(self.flagcarried)
{
- Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_), "", "", NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
ctf_RespawnFlag(self.flagcarried);
return TRUE;
}