// ================================================================
// Official capture the flag game mode coding, reworked by Samual
-// Last updated: March 30th, 2012
+// Last updated: September, 2012
// ================================================================
void ctf_FakeTimeLimit(entity e, float t)
string ctf_CaptureRecord(entity flag, entity player)
{
float cap_time, cap_record, success;
- string cap_message, refername;
+ string cap_message = string_null, refername;
if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
{
WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
}
+void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
+{
+ float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis
+ float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
+ float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
+ //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
+
+ vector targpos;
+ if(current_height) // make sure we can actually do this arcing path
+ {
+ targpos = (to + ('0 0 1' * current_height));
+ WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
+ if(trace_fraction < 1)
+ {
+ //print("normal arc line failed, trying to find new pos...");
+ WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
+ targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
+ WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
+ if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
+ /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
+ }
+ }
+ else { targpos = to; }
+
+ //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
+
+ vector desired_direction = normalize(targpos - from);
+ if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
+ else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
+}
+
+float ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
+{
+ if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
+ {
+ // directional tracing only
+ float spreadlimit;
+ makevectors(passer_angle);
+
+ // find the closest point on the enemy to the center of the attack
+ float ang; // angle between shotdir and h
+ float h; // hypotenuse, which is the distance between attacker to head
+ float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
+
+ h = vlen(head_center - passer_center);
+ ang = acos(dotproduct(normalize(head_center - passer_center), v_forward));
+ a = h * cos(ang);
+
+ vector nearest_on_line = (passer_center + a * v_forward);
+ float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
+
+ spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1);
+ spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
+
+ if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
+ { return TRUE; }
+ else
+ { return FALSE; }
+ }
+ else { return TRUE; }
+}
+
// =======================
// CaptureShield Functions
// main
flag.movetype = MOVETYPE_TOSS;
flag.takedamage = DAMAGE_YES;
+ flag.angles = '0 0 0';
flag.health = flag.max_flag_health;
flag.ctf_droptime = time;
flag.ctf_dropper = player;
if(droptype == DROP_PASS)
{
+ flag.pass_distance = 0;
flag.pass_sender = world;
flag.pass_target = world;
}
flag.movetype = MOVETYPE_NONE;
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
- flag.ctf_carrier = player;
+ flag.angles = '0 0 0';
flag.ctf_status = FLAG_CARRY;
// messages and sounds
sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM);
- ctf_EventLog("recieve", flag.team, player);
+ ctf_EventLog("receive", flag.team, player);
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == sender)
centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
else if(tmp_player == player)
- centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
+ centerprint(tmp_player, strcat("You received the ", flag.netname, " from ", sender.netname));
else if(!IsDifferentTeam(tmp_player, sender))
centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
}
sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
player.throw_antispam = sender.throw_antispam;
-
+
+ flag.pass_distance = 0;
flag.pass_sender = world;
flag.pass_target = world;
}
-void ctf_Handle_Throw(entity player, entity reciever, float droptype)
+void ctf_Handle_Throw(entity player, entity receiver, float droptype)
{
entity flag = player.flagcarried;
- vector targ_origin;
+ vector targ_origin, flag_velocity;
if(!flag) { return; }
- if((droptype == DROP_PASS) && !reciever) { return; }
+ if((droptype == DROP_PASS) && !receiver) { return; }
if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
flag.owner.flagcarried = world;
flag.owner = world;
flag.solid = SOLID_TRIGGER;
+ flag.ctf_dropper = player;
flag.ctf_droptime = time;
flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
{
case DROP_PASS:
{
- WarpZone_RefSys_MakeSameRefSys(flag, player);
- targ_origin = WarpZone_RefSys_TransformOrigin(reciever, flag, (0.5 * (reciever.absmin + reciever.absmax)));
- flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
- break;
- }
-
- case DROP_THROW:
- {
- makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
- break;
- }
-
- case DROP_RESET:
- {
- flag.velocity = '0 0 0'; // do nothing
- break;
- }
-
- default:
- case DROP_NORMAL:
- {
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
- break;
- }
- }
-
- switch(droptype)
- {
- case DROP_PASS:
- {
+ // warpzone support:
+ // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver
+ // findradius has already put wzn ... wz1 into receiver's warpzone parameters!
+ WarpZone_RefSys_Copy(flag, receiver);
+ WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
+ targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
+
+ flag.pass_distance = vlen((('1 0 0' * targ_origin_x) + ('0 1 0' * targ_origin_y)) - (('1 0 0' * player.origin_x) + ('0 1 0' * player.origin_y))); // for the sake of this check, exclude Z axis
+ ctf_CalculatePassVelocity(flag, targ_origin, player.origin, FALSE);
+
// main
flag.movetype = MOVETYPE_FLY;
flag.takedamage = DAMAGE_NO;
flag.pass_sender = player;
- flag.pass_target = reciever;
+ flag.pass_target = receiver;
flag.ctf_status = FLAG_PASSING;
// other
sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
- WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), targ_origin, player.origin);
+ WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), player.origin, targ_origin);
ctf_EventLog("pass", flag.team, player);
break;
}
-
- case DROP_RESET:
+
+ case DROP_THROW:
+ {
+ makevectors((player.v_angle_y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle_x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
+
+ flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
+ ctf_Handle_Drop(flag, player, droptype);
+ break;
+ }
+
+ case DROP_RESET:
{
- // do nothing
+ flag.velocity = '0 0 0'; // do nothing
break;
}
default:
- case DROP_THROW:
case DROP_NORMAL:
{
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), FALSE);
ctf_Handle_Drop(flag, player, droptype);
break;
}
PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
// effects
- if(autocvar_g_ctf_flag_capture_effects)
- {
- pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
- shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
- }
+ pointparticles(particleeffectnum(flag.capeffect), flag.origin, '0 0 0', 1);
+ //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
// other
if(capturetype == CAPTURE_NORMAL)
{
WaypointSprite_Kill(player.wps_flagcarrier);
if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
- if(enemy_flag.ctf_dropper) { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
+
+ if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
+ { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
}
// reset the flag
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
flag.angles = '0 0 0';
- flag.ctf_carrier = player;
flag.ctf_status = FLAG_CARRY;
switch(pickuptype)
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == player)
+ {
centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
- else if(!IsDifferentTeam(tmp_player, player))
- centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
+ //if(ctf_stalemate) { centerprint(tmp_player, "Stalemate! Enemies can see you on radar!"); }
+ }
+ //else if(!IsDifferentTeam(tmp_player, player))
+ // centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
else if(!IsDifferentTeam(tmp_player, flag))
centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
}
-
- switch(pickuptype)
- {
- case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
- case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
- default: break;
- }
// scoring
PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
case PICKUP_BASE:
{
PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
+ ctf_EventLog("steal", flag.team, player);
break;
}
{
pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
- print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
+ dprint("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
PlayerTeamScore_AddScore(player, pickup_dropped_score);
+ ctf_EventLog("pickup", flag.team, player);
break;
}
}
// effects
- if(autocvar_g_ctf_flag_pickup_effects)
- pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
+ pointparticles(particleeffectnum(flag.toucheffect), player.origin, '0 0 0', 1);
// waypoints
if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
void ctf_CheckFlagReturn(entity flag, float returntype)
{
- if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
-
- if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
+ if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
{
- switch(returntype)
+ if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
+
+ if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
{
- case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
- case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
- case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
- case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
-
- default:
- case RETURN_TIMEOUT:
- { bprint("The ", flag.netname, " has returned to base\n"); break; }
+ switch(returntype)
+ {
+ case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
+ case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
+ case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
+ case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
+
+ default:
+ case RETURN_TIMEOUT:
+ { bprint("The ", flag.netname, " has returned to base\n"); break; }
+ }
+ sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
+ ctf_EventLog("returned", flag.team, world);
+ ctf_RespawnFlag(flag);
}
- sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
- ctf_EventLog("returned", flag.team, world);
- ctf_RespawnFlag(flag);
}
}
void ctf_CheckStalemate(void)
{
// declarations
- float stale_red_flags, stale_blue_flags;
+ float stale_red_flags = 0, stale_blue_flags = 0;
entity tmp_entity;
- entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
+ entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
// build list of stale flags
for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
{
- if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ if(autocvar_g_ctf_stalemate)
if(tmp_entity.ctf_status != FLAG_BASE)
- if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time)
{
tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
ctf_staleflaglist = tmp_entity;
if(stale_red_flags && stale_blue_flags)
ctf_stalemate = TRUE;
- else if(!stale_red_flags && !stale_blue_flags)
- ctf_stalemate = FALSE;
-
+ else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
+ { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+ else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
+ { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+
// if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
if(ctf_stalemate)
{
switch(self.ctf_status) // reset flag angles in case warpzones adjust it
{
case FLAG_DROPPED:
- case FLAG_PASSING:
{
self.angles = '0 0 0';
break;
{
for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
if(tmp_entity.ctf_status == FLAG_DROPPED)
- if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
- ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
+ if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
+ if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
+ ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
}
return;
}
ImpulseCommands();
self = tmp_entity;
}
- if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ if(autocvar_g_ctf_stalemate)
{
if(time >= wpforenemy_nextthink)
{
return;
}
- case FLAG_PASSING: // todo make work with warpzones
+ case FLAG_PASSING:
{
vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
- vector old_targ_origin = targ_origin;
- targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin);
+ targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin); // origin of target as seen by the flag (us)
WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
-
- print(strcat("self: ", vtos(self.origin), ", old: ", vtos(old_targ_origin), " (", ftos(vlen(self.origin - old_targ_origin)), "qu)"), ", transformed: ", vtos(targ_origin), " (", ftos(vlen(self.origin - targ_origin)), "qu)", ".\n");
- if((self.pass_target.deadflag != DEAD_NO)
+ if((self.pass_target == world)
+ || (self.pass_target.deadflag != DEAD_NO)
|| (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
|| ((trace_fraction < 1) && (trace_ent != self.pass_target))
|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
{
+ // give up, pass failed
ctf_Handle_Drop(self, world, DROP_PASS);
}
- else // still a viable target, go for it
+ else
{
- vector desired_direction = normalize(targ_origin - self.origin);
- vector current_direction = normalize(self.velocity);
-
- self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
+ // still a viable target, go for it
+ ctf_CalculatePassVelocity(self, targ_origin, self.origin, TRUE);
}
return;
}
}
}
+.float last_respawn;
void ctf_RespawnFlag(entity flag)
{
+ // check for flag respawn being called twice in a row
+ if(flag.last_respawn > time - 0.5)
+ { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
+
+ flag.last_respawn = time;
+
// reset the player (if there is one)
if((flag.owner) && (flag.owner.flagcarried == flag))
{
flag.ctf_status = FLAG_BASE;
flag.owner = world;
+ flag.pass_distance = 0;
flag.pass_sender = world;
flag.pass_target = world;
- flag.ctf_carrier = world;
flag.ctf_dropper = world;
flag.ctf_pickuptime = 0;
flag.ctf_droptime = 0;
-
- wpforenemy_announced = FALSE;
}
void ctf_Reset()
if(!flag.scale) { flag.scale = FLAG_SCALE; }
if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
- if(!flag.passeffect) { flag.passeffect = ((!teamnumber) ? "red_pass" : "blue_pass"); } // invert the team number of the flag to pass as enemy team color
+ if(!flag.passeffect) { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
+ if(!flag.capeffect) { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
// sound
if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
}
+// ================
+// Bot player logic
+// ================
+
+// NOTE: LEGACY CODE, needs to be re-written!
+
+void havocbot_calculate_middlepoint()
+{
+ entity f;
+ vector s = '0 0 0';
+ vector fo = '0 0 0';
+ float n = 0;
+
+ f = ctf_worldflaglist;
+ while (f)
+ {
+ fo = f.origin;
+ s = s + fo;
+ f = f.ctf_worldflagnext;
+ }
+ if(!n)
+ return;
+ havocbot_ctf_middlepoint = s * (1.0 / n);
+ havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
+}
+
+
+entity havocbot_ctf_find_flag(entity bot)
+{
+ entity f;
+ f = ctf_worldflaglist;
+ while (f)
+ {
+ if (bot.team == f.team)
+ return f;
+ f = f.ctf_worldflagnext;
+ }
+ return world;
+}
+
+entity havocbot_ctf_find_enemy_flag(entity bot)
+{
+ entity f;
+ f = ctf_worldflaglist;
+ while (f)
+ {
+ if (bot.team != f.team)
+ return f;
+ f = f.ctf_worldflagnext;
+ }
+ return world;
+}
+
+float havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
+{
+ if not(teamplay)
+ return 0;
+
+ float c = 0;
+ entity head;
+
+ FOR_EACH_PLAYER(head)
+ {
+ if(head.team!=bot.team || head.deadflag != DEAD_NO || head == bot)
+ continue;
+
+ if(vlen(head.origin - org) < tc_radius)
+ ++c;
+ }
+
+ return c;
+}
+
+void havocbot_goalrating_ctf_ourflag(float ratingscale)
+{
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (self.team == head.team)
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if (head)
+ navigation_routerating(head, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_ourbase(float ratingscale)
+{
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (self.team == head.team)
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if not(head)
+ return;
+
+ navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_enemyflag(float ratingscale)
+{
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ if (self.team != head.team)
+ break;
+ head = head.ctf_worldflagnext;
+ }
+ if (head)
+ navigation_routerating(head, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_enemybase(float ratingscale)
+{
+ if not(bot_waypoints_for_items)
+ {
+ havocbot_goalrating_ctf_enemyflag(ratingscale);
+ return;
+ }
+
+ entity head;
+
+ head = havocbot_ctf_find_enemy_flag(self);
+
+ if not(head)
+ return;
+
+ navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
+{
+ entity mf;
+
+ mf = havocbot_ctf_find_flag(self);
+
+ if(mf.ctf_status == FLAG_BASE)
+ return;
+
+ if(mf.tag_entity)
+ navigation_routerating(mf.tag_entity, ratingscale, 10000);
+}
+
+void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
+{
+ entity head;
+ head = ctf_worldflaglist;
+ while (head)
+ {
+ // flag is out in the field
+ if(head.ctf_status != FLAG_BASE)
+ if(head.tag_entity==world) // dropped
+ {
+ if(df_radius)
+ {
+ if(vlen(org-head.origin)<df_radius)
+ navigation_routerating(head, ratingscale, 10000);
+ }
+ else
+ navigation_routerating(head, ratingscale, 10000);
+ }
+
+ head = head.ctf_worldflagnext;
+ }
+}
+
+void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
+{
+ entity head;
+ float t;
+ head = findchainfloat(bot_pickup, TRUE);
+ while (head)
+ {
+ // gather health and armor only
+ if (head.solid)
+ if (head.health || head.armorvalue)
+ if (vlen(head.origin - org) < sradius)
+ {
+ // get the value of the item
+ t = head.bot_pickupevalfunc(self, head) * 0.0001;
+ if (t > 0)
+ navigation_routerating(head, t * ratingscale, 500);
+ }
+ head = head.chain;
+ }
+}
+
+void havocbot_ctf_reset_role(entity bot)
+{
+ float cdefense, cmiddle, coffense;
+ entity mf, ef, head;
+ float c;
+
+ if(bot.deadflag != DEAD_NO)
+ return;
+
+ if(vlen(havocbot_ctf_middlepoint)==0)
+ havocbot_calculate_middlepoint();
+
+ // Check ctf flags
+ if (bot.flagcarried)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ mf = havocbot_ctf_find_flag(bot);
+ ef = havocbot_ctf_find_enemy_flag(bot);
+
+ // Retrieve stolen flag
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ // If enemy flag is taken go to the middle to intercept pursuers
+ if(ef.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+ return;
+ }
+
+ // if there is only me on the team switch to offense
+ c = 0;
+ FOR_EACH_PLAYER(head)
+ if(head.team==bot.team)
+ ++c;
+
+ if(c==1)
+ {
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ return;
+ }
+
+ // Evaluate best position to take
+ // Count mates on middle position
+ cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
+
+ // Count mates on defense position
+ cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
+
+ // Count mates on offense position
+ coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
+
+ if(cdefense<=coffense)
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
+ else if(coffense<=cmiddle)
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ else
+ havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+}
+
+void havocbot_role_ctf_carrier()
+{
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried == world)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourbase(50000);
+
+ if(self.health<100)
+ havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
+
+ navigation_goalrating_end();
+
+ if (self.navigation_hasgoals)
+ self.havocbot_cantfindflag = time + 10;
+ else if (time > self.havocbot_cantfindflag)
+ {
+ // Can't navigate to my own base, suicide!
+ // TODO: drop it and wander around
+ Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
+ return;
+ }
+ }
+}
+
+void havocbot_role_ctf_escort()
+{
+ entity mf, ef;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If enemy flag is back on the base switch to previous role
+ ef = havocbot_ctf_find_enemy_flag(self);
+ if(ef.ctf_status==FLAG_BASE)
+ {
+ self.havocbot_role = self.havocbot_previous_role;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ // If the flag carrier reached the base switch to defense
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ if(vlen(ef.origin - mf.dropped_origin) < 300)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ {
+ self.havocbot_role_timeout = time + random() * 30 + 60;
+ }
+
+ // If nothing happened just switch to previous role
+ if (time > self.havocbot_role_timeout)
+ {
+ self.havocbot_role = self.havocbot_previous_role;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ // Chase the flag carrier
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_enemyflag(30000);
+ havocbot_goalrating_ctf_ourstolenflag(40000);
+ havocbot_goalrating_items(10000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_offense()
+{
+ entity mf, ef;
+ vector pos;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // Check flags
+ mf = havocbot_ctf_find_flag(self);
+ ef = havocbot_ctf_find_enemy_flag(self);
+
+ // Own flag stolen
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ if(mf.tag_entity)
+ pos = mf.tag_entity.origin;
+ else
+ pos = mf.origin;
+
+ // Try to get it if closer than the enemy base
+ if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+ }
+
+ // Escort flag carrier
+ if(ef.ctf_status!=FLAG_BASE)
+ {
+ if(ef.tag_entity)
+ pos = ef.tag_entity.origin;
+ else
+ pos = ef.origin;
+
+ if(vlen(pos-mf.dropped_origin)>700)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
+ return;
+ }
+ }
+
+ // About to fail, switch to middlefield
+ if(self.health<50)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 120;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_enemybase(20000);
+ havocbot_goalrating_items(5000, self.origin, 1000);
+ havocbot_goalrating_items(1000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+}
+
+// Retriever (temporary role):
+void havocbot_role_ctf_retriever()
+{
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If flag is back on the base switch to previous role
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status==FLAG_BASE)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 20;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ float rt_radius;
+ rt_radius = 10000;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
+ havocbot_goalrating_ctf_enemybase(30000);
+ havocbot_goalrating_items(500, self.origin, rt_radius);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_middle()
+{
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 10;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ vector org;
+
+ org = havocbot_ctf_middlepoint;
+ org_z = self.origin_z;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+ havocbot_goalrating_ctf_ourstolenflag(50000);
+ havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
+ havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(2500, self.origin, 10000);
+ havocbot_goalrating_ctf_enemybase(2500);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_defense()
+{
+ entity mf;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+
+ if (self.flagcarried)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ return;
+ }
+
+ // If own flag was captured
+ mf = havocbot_ctf_find_flag(self);
+ if(mf.ctf_status!=FLAG_BASE)
+ {
+ havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 30;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ctf_reset_role(self);
+ return;
+ }
+ if (self.bot_strategytime < time)
+ {
+ float mp_radius;
+ vector org;
+
+ org = mf.dropped_origin;
+ mp_radius = havocbot_ctf_middlepoint_radius;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+
+ // if enemies are closer to our base, go there
+ entity head, closestplayer = world;
+ float distance, bestdistance = 10000;
+ FOR_EACH_PLAYER(head)
+ {
+ if(head.deadflag!=DEAD_NO)
+ continue;
+
+ distance = vlen(org - head.origin);
+ if(distance<bestdistance)
+ {
+ closestplayer = head;
+ bestdistance = distance;
+ }
+ }
+
+ if(closestplayer)
+ if(closestplayer.team!=self.team)
+ if(vlen(org - self.origin)>1000)
+ if(checkpvs(self.origin,closestplayer)||random()<0.5)
+ havocbot_goalrating_ctf_ourbase(30000);
+
+ havocbot_goalrating_ctf_ourstolenflag(20000);
+ havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
+ havocbot_goalrating_enemyplayers(15000, org, mp_radius);
+ havocbot_goalrating_items(10000, org, mp_radius);
+ havocbot_goalrating_items(5000, self.origin, 10000);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ctf_setrole(entity bot, float role)
+{
+ dprint(strcat(bot.netname," switched to "));
+ switch(role)
+ {
+ case HAVOCBOT_CTF_ROLE_CARRIER:
+ dprint("carrier");
+ bot.havocbot_role = havocbot_role_ctf_carrier;
+ bot.havocbot_role_timeout = 0;
+ bot.havocbot_cantfindflag = time + 10;
+ bot.bot_strategytime = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_DEFENSE:
+ dprint("defense");
+ bot.havocbot_role = havocbot_role_ctf_defense;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_MIDDLE:
+ dprint("middle");
+ bot.havocbot_role = havocbot_role_ctf_middle;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_OFFENSE:
+ dprint("offense");
+ bot.havocbot_role = havocbot_role_ctf_offense;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_RETRIEVER:
+ dprint("retriever");
+ bot.havocbot_previous_role = bot.havocbot_role;
+ bot.havocbot_role = havocbot_role_ctf_retriever;
+ bot.havocbot_role_timeout = time + 10;
+ bot.bot_strategytime = 0;
+ break;
+ case HAVOCBOT_CTF_ROLE_ESCORT:
+ dprint("escort");
+ bot.havocbot_previous_role = bot.havocbot_role;
+ bot.havocbot_role = havocbot_role_ctf_escort;
+ bot.havocbot_role_timeout = time + 30;
+ bot.bot_strategytime = 0;
+ break;
+ }
+ dprint("\n");
+}
+
+
// ==============
// Hook Functions
// ==============
if(self.wps_flagcarrier)
WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
}
else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
{
- if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
- WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); // TODO: only do this if there is a significant loss of health?
+ if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
+ if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
+ {
+ frag_target.wps_helpme_time = time;
+ WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
+ }
}
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
if(frag_target.flagcarried)
{ ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
{
+ entity flag; // temporary entity for the search method
+
if(self.flagcarried)
{ ctf_Handle_Throw(self, world, DROP_NORMAL); }
+
+ for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ {
+ if(flag.pass_sender == self) { flag.pass_sender = world; }
+ if(flag.pass_target == self) { flag.pass_target = world; }
+ if(flag.ctf_dropper == self) { flag.ctf_dropper = world; }
+ }
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
if(!autocvar_g_ctf_portalteleport)
{ ctf_Handle_Throw(self, world, DROP_NORMAL); }
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
{
+ if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+
entity player = self;
if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
// pass the flag to a team mate
if(autocvar_g_ctf_pass)
{
- entity head, closest_target;
+ entity head, closest_target = world;
head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
while(head) // find the closest acceptable target to pass to
{
if(head.classname == "player" && head.deadflag == DEAD_NO)
if(head != player && !IsDifferentTeam(head, player))
- if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
+ if(!head.speedrunning && !head.vehicle)
{
- if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
- {
- if(clienttype(head) == CLIENTTYPE_BOT)
- {
- centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
- ctf_Handle_Throw(head, player, DROP_PASS);
- }
- else
- {
- centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
- centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
- }
- player.throw_antispam = time + autocvar_g_ctf_pass_wait;
- return 0;
- }
- else if(player.flagcarried)
+ // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
+ vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
+ vector passer_center = CENTER_OR_VIEWOFS(player);
+
+ if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
{
- if(closest_target)
+ if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
+ {
+ if(clienttype(head) == CLIENTTYPE_BOT)
+ {
+ centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
+ ctf_Handle_Throw(head, player, DROP_PASS);
+ }
+ else
+ {
+ centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
+ centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
+ }
+ player.throw_antispam = time + autocvar_g_ctf_pass_wait;
+ return TRUE;
+ }
+ else if(player.flagcarried)
{
- if(vlen(player.origin - WarpZone_UnTransformOrigin(head, head.origin)) < vlen(player.origin - WarpZone_UnTransformOrigin(closest_target, closest_target.origin)))
- { closest_target = head; }
+ if(closest_target)
+ {
+ vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
+ if(vlen(passer_center - head_center) < vlen(passer_center - closest_target_center))
+ { closest_target = head; }
+ }
+ else { closest_target = head; }
}
- else { closest_target = head; }
}
}
head = head.chain;
}
- if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
+ if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; }
}
// throw the flag in front of you
- if(autocvar_g_ctf_drop && player.flagcarried)
- { ctf_Handle_Throw(player, world, DROP_THROW); }
+ if(autocvar_g_ctf_throw && player.flagcarried)
+ {
+ if(player.throw_count == -1)
+ {
+ if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay)
+ {
+ player.throw_prevtime = time;
+ player.throw_count = 1;
+ ctf_Handle_Throw(player, world, DROP_THROW);
+ return TRUE;
+ }
+ else
+ {
+ centerprint(player, strcat("Too many flag throws, throwing disabled for ", ftos(rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time)), " seconds."));
+ return FALSE;
+ }
+ }
+ else
+ {
+ if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; }
+ else { player.throw_count += 1; }
+ if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; }
+
+ player.throw_prevtime = time;
+ ctf_Handle_Throw(player, world, DROP_THROW);
+ return TRUE;
+ }
+ }
}
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
{
if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
{
+ self.wps_helpme_time = time;
WaypointSprite_HelpMePing(self.wps_flagcarrier);
}
else // create a normal help me waypointsprite
WaypointSprite_Ping(self.wps_helpme);
}
- return 1;
+ return TRUE;
}
MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
{
if(vh_player.flagcarried)
{
- if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
+ if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
{
ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
}
vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
//vh_player.flagcarried.angles = '0 0 0';
}
+ return TRUE;
}
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
setattachment(vh_player.flagcarried, vh_player, "");
setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
vh_player.flagcarried.scale = FLAG_SCALE;
- vh_player.flagcarried.angles = '0 0 0';
+ vh_player.flagcarried.angles = '0 0 0';
+ return TRUE;
}
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
{
bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
ctf_RespawnFlag(self);
+ return TRUE;
}
- return 0;
+ return FALSE;
}
MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
flag.movetype = MOVETYPE_NONE;
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
- flag.nextthink = 0; // stop thinking
+ flag.nextthink = FALSE; // stop thinking
- print("stopping the ", flag.netname, " from moving.\n");
+ //dprint("stopping the ", flag.netname, " from moving.\n");
break;
}
}
}
- return 0;
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_BotRoles)
+{
+ havocbot_ctf_reset_role(self);
+ return TRUE;
}
self.team = self.cnt + 1;
}
+// compatibility for quake maps
+void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); }
+void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); }
+void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); }
+void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); }
+void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); }
+void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); }
+
// ==============
// Initialization
// ==============
+// scoreboard setup
+void ctf_ScoreRules()
+{
+ ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
+ ScoreRules_basics_end();
+}
+
// code from here on is just to support maps that don't have flag and team entities
void ctf_SpawnTeam (string teamname, float teamcolor)
{
ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
}
- ScoreRules_ctf();
+ ctf_ScoreRules();
}
void ctf_Initialize()
MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
MUTATOR_ONADD
{
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
- g_ctf = 1;
ctf_Initialize();
}
MUTATOR_ONREMOVE
{
- g_ctf = 0;
error("This is a game type and it cannot be removed at runtime.");
}