// update the health of the flag carrier waypointsprite
if(self.wps_flagcarrier)
- WaypointSprite_UpdateHealth(self.wps_flagcarrier, healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
+ WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
return 0;
}