// these are needed since mutators are compiled last
// used in cheats.qc
-void ctf_RespawnFlag(entity flag)
+void ctf_RespawnFlag(entity flag);
// score rule declarations
#define ST_CTF_CAPS 1
#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_z - 13))
#define FLAG_WAYPOINT_OFFSET ('0 0 64')
#define FLAG_FLOAT_OFFSET ('0 0 32')
+#define FLAG_PASS_ARC_OFFSET ('0 0 -10')
#define VEHICLE_FLAG_OFFSET ('0 0 96')
#define VEHICLE_FLAG_SCALE 1.0
.entity wps_flagcarrier;
.entity wps_flagdropped;
.entity wps_enemyflagcarrier;
+.float wps_helpme_time;
float wpforenemy_announced;
float wpforenemy_nextthink;
.float max_flag_health;
.float next_take_time;
-// passing properties
+// passing/throwing properties
+.float pass_distance;
.entity pass_sender;
.entity pass_target;
.float throw_antispam;
+.float throw_prevtime;
+.float throw_count;
// CaptureShield: If the player is too bad to be allowed to capture, shield them from taking the flag.
.float ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
float ctf_captureshield_min_negscore; // punish at -20 points
float ctf_captureshield_max_ratio; // punish at most 30% of each team
float ctf_captureshield_force; // push force of the shield
+
+// bot player logic
+#define HAVOCBOT_CTF_ROLE_NONE 0
+#define HAVOCBOT_CTF_ROLE_DEFENSE 2
+#define HAVOCBOT_CTF_ROLE_MIDDLE 4
+#define HAVOCBOT_CTF_ROLE_OFFENSE 8
+#define HAVOCBOT_CTF_ROLE_CARRIER 16
+#define HAVOCBOT_CTF_ROLE_RETRIEVER 32
+#define HAVOCBOT_CTF_ROLE_ESCORT 64
+
+.float havocbot_cantfindflag;
+
+vector havocbot_ctf_middlepoint;
+float havocbot_ctf_middlepoint_radius;
+
+void havocbot_role_ctf_setrole(entity bot, float role);