}
}
-MUTATOR_HOOKFUNCTION(dom_GetTeamCount)
+MUTATOR_HOOKFUNCTION(dom, GetTeamCount)
{
ret_float = domination_teams;
return 0;
}
-MUTATOR_HOOKFUNCTION(dom_ResetMap)
+MUTATOR_HOOKFUNCTION(dom, reset_map_players)
{SELFPARAM();
total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
entity e;
return 1;
}
-MUTATOR_HOOKFUNCTION(dom_PlayerSpawn)
+MUTATOR_HOOKFUNCTION(dom, PlayerSpawn)
{SELFPARAM();
if(domination_roundbased)
if(!round_handler_IsRoundStarted())
return false;
}
-MUTATOR_HOOKFUNCTION(dom_ClientConnect)
+MUTATOR_HOOKFUNCTION(dom, ClientConnect)
{SELFPARAM();
set_dom_state(self);
return false;
}
-MUTATOR_HOOKFUNCTION(dom_BotRoles)
+MUTATOR_HOOKFUNCTION(dom, HavocBot_ChooseRole)
{SELFPARAM();
self.havocbot_role = havocbot_role_dom;
return true;
}
-MUTATOR_DEFINITION(gamemode_domination)
+REGISTER_MUTATOR(dom, g_domination)
{
- MUTATOR_HOOK(GetTeamCount, dom_GetTeamCount, CBC_ORDER_ANY);
- MUTATOR_HOOK(reset_map_players, dom_ResetMap, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerSpawn, dom_PlayerSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientConnect, dom_ClientConnect, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRole, dom_BotRoles, CBC_ORDER_ANY);
+ int fraglimit_override = autocvar_g_domination_point_limit;
+ if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
+ fraglimit_override = autocvar_g_domination_roundbased_point_limit;
+
+ ActivateTeamplay();
+ SetLimits(fraglimit_override, autocvar_g_domination_point_leadlimit, -1, -1);
+ have_team_spawns = -1; // request team spawns
MUTATOR_ONADD
{