#include "gamemode_domination.qh"
-#include "../_all.qh"
#include "gamemode.qh"
+#include "../teamplay.qh"
+
void dom_EventLog(string mode, float team_before, entity actor) // use an alias for easy changing and quick editing later
{
if(autocvar_sv_eventlog)
WaypointSprite_SpawnFixed(WP_DomNeut, self.origin + '0 0 32', self, sprite, RADARICON_DOMPOINT);
}
-float total_controlpoints, redowned, blueowned, yellowowned, pinkowned;
+float total_controlpoints;
void Domination_count_controlpoints()
{
entity e;