+#include "gamemode_domination.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
void dom_EventLog(string mode, float team_before, entity actor) // use an alias for easy changing and quick editing later
{
if(autocvar_sv_eventlog)
{
entity head;
float old_delay, old_team, real_team;
- string msg = "dom-neut";
// now that the delay has expired, switch to the latest team to lay claim to this point
head = self.owner;
self.delay = old_delay;
self.team = old_team;
+ entity msg = WP_DomNeut;
switch(self.team)
{
- case NUM_TEAM_1: msg = "dom-red"; break;
- case NUM_TEAM_2: msg = "dom-blue"; break;
- case NUM_TEAM_3: msg = "dom-yellow"; break;
- case NUM_TEAM_4: msg = "dom-pink"; break;
+ case NUM_TEAM_1: msg = WP_DomRed; break;
+ case NUM_TEAM_2: msg = WP_DomBlue; break;
+ case NUM_TEAM_3: msg = WP_DomYellow; break;
+ case NUM_TEAM_4: msg = WP_DomPink; break;
}
- WaypointSprite_UpdateSprites(self.sprite, msg, "", "");
+ WaypointSprite_UpdateSprites(self.sprite, msg, WP_Null, WP_Null);
total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; )
if(head == world)
return;
- WaypointSprite_UpdateSprites(self.sprite, "dom-neut", "", "");
+ WaypointSprite_UpdateSprites(self.sprite, WP_DomNeut, WP_Null, WP_Null);
WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, '0 1 1');
WaypointSprite_Ping(self.sprite);
droptofloor();
waypoint_spawnforitem(self);
- WaypointSprite_SpawnFixed("dom-neut", self.origin + '0 0 32', self, sprite, RADARICON_DOMPOINT, '0 1 1');
+ WaypointSprite_SpawnFixed(WP_DomNeut, self.origin + '0 0 32', self, sprite, RADARICON_DOMPOINT);
}
float total_controlpoints, redowned, blueowned, yellowowned, pinkowned;
self.player_blocked = 1;
else
self.player_blocked = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(dom_ClientConnect)
{
set_dom_state(self);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(dom_BotRoles)
{
self.havocbot_role = havocbot_role_dom;
- return TRUE;
+ return true;
}
/*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32)
{
if(domination_roundbased)
{
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
ScoreInfo_SetLabel_TeamScore (ST_DOM_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0);
ScoreRules_basics_end();
sp_domticks = SFL_SORT_PRIO_PRIMARY;
else
sp_score = SFL_SORT_PRIO_PRIMARY;
- ScoreRules_basics(teams, sp_score, sp_score, TRUE);
+ ScoreRules_basics(teams, sp_score, sp_score, true);
ScoreInfo_SetLabel_TeamScore (ST_DOM_TICKS, "ticks", sp_domticks);
ScoreInfo_SetLabel_PlayerScore(SP_DOM_TICKS, "ticks", sp_domticks);
ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0);
// if no teams are found, spawn defaults
if(find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2)
{
- print("No ""dom_team"" entities found on this map, creating them anyway.\n");
+ LOG_INFO("No ""dom_team"" entities found on this map, creating them anyway.\n");
domination_teams = bound(2, ((autocvar_g_domination_teams_override < 2) ? autocvar_g_domination_default_teams : autocvar_g_domination_teams_override), 4);
dom_spawnteams(domination_teams);
}
-
+
CheckAllowedTeams(world);
domination_teams = ((c4>=0) ? 4 : (c3>=0) ? 3 : 2);
MUTATOR_ONREMOVE
{
- error("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
+ return -1;
}
return 0;