+#include "gamemode_domination.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
void dom_EventLog(string mode, float team_before, entity actor) // use an alias for easy changing and quick editing later
{
if(autocvar_sv_eventlog)
self.player_blocked = 1;
else
self.player_blocked = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(dom_ClientConnect)
{
set_dom_state(self);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(dom_BotRoles)
{
self.havocbot_role = havocbot_role_dom;
- return TRUE;
+ return true;
}
/*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32)
{
if(domination_roundbased)
{
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
ScoreInfo_SetLabel_TeamScore (ST_DOM_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0);
ScoreRules_basics_end();
sp_domticks = SFL_SORT_PRIO_PRIMARY;
else
sp_score = SFL_SORT_PRIO_PRIMARY;
- ScoreRules_basics(teams, sp_score, sp_score, TRUE);
+ ScoreRules_basics(teams, sp_score, sp_score, true);
ScoreInfo_SetLabel_TeamScore (ST_DOM_TICKS, "ticks", sp_domticks);
ScoreInfo_SetLabel_PlayerScore(SP_DOM_TICKS, "ticks", sp_domticks);
ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0);
domination_teams = bound(2, ((autocvar_g_domination_teams_override < 2) ? autocvar_g_domination_default_teams : autocvar_g_domination_teams_override), 4);
dom_spawnteams(domination_teams);
}
-
+
CheckAllowedTeams(world);
domination_teams = ((c4>=0) ? 4 : (c3>=0) ? 3 : 2);
MUTATOR_ONREMOVE
{
- error("This is a game type and it cannot be removed at runtime.");
+ print("This is a game type and it cannot be removed at runtime.");
+ return -1;
}
return 0;