MUTATOR_HOOKFUNCTION(freezetag_reset_map_players)
{SELFPARAM();
- FOR_EACH_PLAYER(self)
+ entity e;
+ FOR_EACH_PLAYER(e)
{
- self.killcount = 0;
- self.freezetag_frozen_timeout = -1;
+ e.killcount = 0;
+ e.freezetag_frozen_timeout = -1;
+ setself(e);
PutClientInServer();
- self.freezetag_frozen_timeout = 0;
+ e.freezetag_frozen_timeout = 0;
}
freezetag_count_alive_players();
return 1;