]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_freezetag.qc
Merge branch 'master' into Mario/rifle_arena
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_freezetag.qc
index 2c3ab37b0410f01052ff3e499a2192353ad112f8..82147826ee56345cad3162601515a20c05e631db 100644 (file)
@@ -95,7 +95,7 @@ float freezetag_getWinnerTeam()
 float freezetag_CheckWinner()
 {
        entity e;
-       if(round_handler_GetTimeLeft() <= 0)
+       if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
        {
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
@@ -145,7 +145,7 @@ void freezetag_Add_Score(entity attacker)
                // counted as "suicide" already
                PlayerScore_Add(self, SP_SCORE, -1);
        }
-       else if(attacker.classname == "player")
+       else if(IS_PLAYER(attacker))
        {
                // got frozen by an enemy
                // counted as "kill" and "death" already
@@ -356,15 +356,15 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
 
        if(frag_attacker == frag_target || frag_attacker == world)
        {
-               if(frag_target.classname == STR_PLAYER)
+               if(IS_PLAYER(frag_target))
                        Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
        }
        else
        {
-               if(frag_target.classname == STR_PLAYER)
+               if(IS_PLAYER(frag_target))
                        Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname);
-               if(frag_attacker.classname == STR_PLAYER)
+               if(IS_PLAYER(frag_attacker))
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
        }
@@ -467,7 +467,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
 
        if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
        {
-               self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * autocvar_g_freezetag_revive_speed, 1);
+               self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
                self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
 
                if(self.freezetag_revive_progress >= 1)
@@ -546,6 +546,13 @@ MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(freezetag_ItemTouch)
+{
+       if (other.freezetag_frozen)
+               return MUT_ITEMTOUCH_RETURN;
+       return MUT_ITEMTOUCH_CONTINUE;
+}
+
 MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
 {
        if not(self.deadflag)
@@ -576,6 +583,14 @@ MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(freezetag_VehicleTouch)
+{
+       if(other.freezetag_frozen)
+               return TRUE;
+               
+       return FALSE;
+}
+
 void freezetag_Initialize()
 {
        precache_model("models/ice/ice.md3");
@@ -605,9 +620,11 @@ MUTATOR_DEFINITION(gamemode_freezetag)
        MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
+       MUTATOR_HOOK(ItemTouch, freezetag_ItemTouch, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
        MUTATOR_HOOK(SpectateCopy, freezetag_SpectateCopy, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
+       MUTATOR_HOOK(VehicleTouch, freezetag_VehicleTouch, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {