-.float freezetag_frozen_time;
-.float freezetag_frozen_timeout;
-#define ICE_MAX_ALPHA 1
-#define ICE_MIN_ALPHA 0.1
-float freezetag_teams;
+#include "gamemode_freezetag.qh"
-#define SP_FREEZETAG_REVIVALS 4
+#include "gamemode.qh"
+
+const float SP_FREEZETAG_REVIVALS = 4;
void freezetag_ScoreRules(float teams)
{
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); // SFL_SORT_PRIO_PRIMARY
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY
ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0);
ScoreRules_basics_end();
}
#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams)
-float prev_missing_teams_mask;
float freezetag_CheckTeams()
{
+ static float prev_missing_teams_mask;
if(FREEZETAG_ALIVE_TEAMS_OK())
{
if(prev_missing_teams_mask > 0)
}
entity freezetag_LastPlayerForTeam()
-{
+{SELFPARAM();
entity pl, last_pl = world;
FOR_EACH_PLAYER(pl)
{
}
void freezetag_Add_Score(entity attacker)
-{
+{SELFPARAM();
if(attacker == self)
{
// you froze your own dumb self
}
void freezetag_Freeze(entity attacker)
-{
+{SELFPARAM();
if(self.frozen)
return;
if(autocvar_g_freezetag_frozen_maxtime > 0)
self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
- Freeze(self, 0, 1, TRUE);
+ Freeze(self, 0, 1, true);
freezetag_count_alive_players();
}
void freezetag_Unfreeze(entity attacker)
-{
+{SELFPARAM();
self.freezetag_frozen_time = 0;
self.freezetag_frozen_timeout = 0;
float freezetag_isEliminated(entity e)
{
- if(e.frozen == 1 || e.deadflag != DEAD_NO)
- return TRUE;
- return FALSE;
+ if(IS_PLAYER(e) && (e.frozen == 1 || e.deadflag != DEAD_NO))
+ return true;
+ return false;
}
void() havocbot_role_ft_offense;
void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
-{
+{SELFPARAM();
entity head;
float distance;
}
void havocbot_role_ft_offense()
-{
+{SELFPARAM();
entity head;
float unfrozen;
// If only one left on team or if role has timed out then start trying to free players.
if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
{
- dprint("changing role to freeing\n");
+ LOG_TRACE("changing role to freeing\n");
self.havocbot_role = havocbot_role_ft_freeing;
self.havocbot_role_timeout = 0;
return;
}
void havocbot_role_ft_freeing()
-{
+{SELFPARAM();
if(self.deadflag != DEAD_NO)
return;
if (time > self.havocbot_role_timeout)
{
- dprint("changing role to offense\n");
+ LOG_TRACE("changing role to offense\n");
self.havocbot_role = havocbot_role_ft_offense;
self.havocbot_role_timeout = 0;
return;
// ==============
MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
-{
+{SELFPARAM();
self.health = 0; // neccessary to update correctly alive stats
if(!self.frozen)
freezetag_LastPlayerForTeam_Notify();
}
MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
-{
+{SELFPARAM();
if(round_handler_IsActive())
if(round_handler_CountdownRunning())
{
}
MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
-{
+{SELFPARAM();
if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
return 1; // do nothing, round is starting right now
}
MUTATOR_HOOKFUNCTION(freezetag_reset_map_players)
-{
- FOR_EACH_PLAYER(self)
+{SELFPARAM();
+ entity e;
+ FOR_EACH_PLAYER(e)
{
- self.killcount = 0;
- self.freezetag_frozen_timeout = -1;
+ e.killcount = 0;
+ e.freezetag_frozen_timeout = -1;
+ setself(e);
PutClientInServer();
- self.freezetag_frozen_timeout = 0;
+ e.freezetag_frozen_timeout = 0;
}
freezetag_count_alive_players();
return 1;
return 1;
}
-.float reviving; // temp var
MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
-{
+{SELFPARAM();
float n;
if(gameover)
if(!o)
o = other;
if(self.frozen == 1)
- other.reviving = TRUE;
+ other.reviving = true;
++n;
}
}
if(other.reviving)
{
other.revive_progress = self.revive_progress;
- other.reviving = FALSE;
+ other.reviving = false;
}
}
}
return 1;
}
-MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
+MUTATOR_HOOKFUNCTION(freezetag_SetStartItems)
{
+ start_items &= ~IT_UNLIMITED_AMMO;
+ //start_health = warmup_start_health = cvar("g_lms_start_health");
+ //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
+ start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
+ start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
+ start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+ start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
+ start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
+ start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
+
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
+{SELFPARAM();
if (!self.deadflag)
{
if (random() < 0.5)
self.havocbot_role = havocbot_role_ft_offense;
}
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
{
ret_float = freezetag_teams;
- return 0;
+ return false;
}
void freezetag_Initialize()
MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(SetStartItems, freezetag_SetStartItems, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRole, freezetag_BotRoles, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}