void freezetag_Initialize()
{
precache_model("models/ice/ice.md3");
- warmup = time + cvar("g_start_delay") + cvar("g_freezetag_warmup");
+ warmup = time + autocvar_g_start_delay + autocvar_g_freezetag_warmup;
}
void freezetag_CheckWinner()
if(time <= game_starttime) // game didn't even start yet! nobody can win in that case.
return;
- if(next_round || (time > warmup - cvar("g_freezetag_warmup") && time < warmup))
+ if(next_round || (time > warmup - autocvar_g_freezetag_warmup && time < warmup))
return; // already waiting for next round to start
if((redalive >= 1 && bluealive >= 1) // counted in arena.qc
bprint("^7", frag_target.netname, "^1 was frozen by ^7", frag_attacker.netname, ".\n");
}
- frag_target.health = cvar("g_balance_health_start"); // "respawn" the player :P
+ frag_target.health = autocvar_g_balance_health_start; // "respawn" the player :P
freezetag_CheckWinner();
freezetag_Unfreeze(); // start by making sure that all ice blocks are removed
if(totalspawned == 1 && time > game_starttime) // only one player active on server, start a new match immediately
- if(!next_round && warmup && (time < warmup - cvar("g_freezetag_warmup") || time > warmup)) // not awaiting next round
+ if(!next_round && warmup && (time < warmup - autocvar_g_freezetag_warmup || time > warmup)) // not awaiting next round
{
next_round = time;
return 1;
MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
{
vector revive_extra_size;
- revive_extra_size = '1 1 1' * cvar("g_freezetag_revive_extra_size");
+ revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
float teammate_nearby;
FOR_EACH_PLAYER(other) if(self != other)
}
else
{
- self.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / cvar("g_freezetag_revive_time");
- if(time - self.freezetag_beginrevive_time >= cvar("g_freezetag_revive_time"))
+ self.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / autocvar_g_freezetag_revive_time;
+ if(time - self.freezetag_beginrevive_time >= autocvar_g_freezetag_revive_time)
{
freezetag_Unfreeze();
if(frag_target.freezetag_frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER)
{
frag_damage = 0;
- frag_force = frag_force * cvar("g_freezetag_frozen_force");
+ frag_force = frag_force * autocvar_g_freezetag_frozen_force;
}
}
return 1;