-void freezetag_Initialize()
+.float freezetag_frozen_time;
+.float freezetag_frozen_timeout;
+.float freezetag_revive_progress;
+#define ICE_MAX_ALPHA 1
+#define ICE_MIN_ALPHA 0.1
+float freezetag_teams;
+
+void freezetag_count_alive_players()
{
- precache_model("models/ice/ice.md3");
- warmup = time + autocvar_g_start_delay + autocvar_g_freezetag_warmup;
- ScoreRules_freezetag();
+ entity e;
+ total_players = redalive = bluealive = yellowalive = pinkalive = 0;
+ FOR_EACH_PLAYER(e) {
+ if(e.team == NUM_TEAM_1 && e.health >= 1)
+ {
+ ++total_players;
+ if (e.frozen != 1) ++redalive;
+ }
+ else if(e.team == NUM_TEAM_2 && e.health >= 1)
+ {
+ ++total_players;
+ if (e.frozen != 1) ++bluealive;
+ }
+ else if(e.team == NUM_TEAM_3 && e.health >= 1)
+ {
+ ++total_players;
+ if (e.frozen != 1) ++yellowalive;
+ }
+ else if(e.team == NUM_TEAM_4 && e.health >= 1)
+ {
+ ++total_players;
+ if (e.frozen != 1) ++pinkalive;
+ }
+ }
+ FOR_EACH_REALCLIENT(e) {
+ e.redalive_stat = redalive;
+ e.bluealive_stat = bluealive;
+ e.yellowalive_stat = yellowalive;
+ e.pinkalive_stat = pinkalive;
+ }
}
+#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
+#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams)
-void freezetag_CheckWinner()
+float prev_total_players;
+float freezetag_CheckTeams()
{
- if(time <= game_starttime) // game didn't even start yet! nobody can win in that case.
- return;
+ if(FREEZETAG_ALIVE_TEAMS_OK())
+ {
+ if(prev_total_players > 0)
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+ prev_total_players = -1;
+ return 1;
+ }
+ if(prev_total_players != total_players)
+ {
+ float p1 = 0, p2 = 0, p3 = 0, p4 = 0;
+ if(!redalive) p1 = NUM_TEAM_1;
+ if(!bluealive) p2 = NUM_TEAM_2;
+ if(freezetag_teams >= 3)
+ if(!yellowalive) p3 = NUM_TEAM_3;
+ if(freezetag_teams >= 4)
+ if(!pinkalive) p4 = NUM_TEAM_4;
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, p1, p2, p3, p4);
+ prev_total_players = total_players;
+ }
+ return 0;
+}
- if(next_round || (time > warmup - autocvar_g_freezetag_warmup && time < warmup))
- return; // already waiting for next round to start
+float freezetag_getWinnerTeam()
+{
+ float winner_team = 0;
+ if(redalive >= 1)
+ winner_team = NUM_TEAM_1;
+ if(bluealive >= 1)
+ {
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_2;
+ }
+ if(yellowalive >= 1)
+ {
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_3;
+ }
+ if(pinkalive >= 1)
+ {
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_4;
+ }
+ if(winner_team)
+ return winner_team;
+ return -1; // no player left
+}
- if((redalive >= 1 && bluealive >= 1)
- || (redalive >= 1 && yellowalive >= 1)
- || (redalive >= 1 && pinkalive >= 1)
- || (bluealive >= 1 && yellowalive >= 1)
- || (bluealive >= 1 && pinkalive >= 1)
- || (yellowalive >= 1 && pinkalive >= 1))
- return; // we still have active players on two or more teams, nobody won yet
+float freezetag_CheckWinner()
+{
+ entity e;
+ if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
+ FOR_EACH_PLAYER(e)
+ e.freezetag_frozen_timeout = 0;
+ round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
+ return 1;
+ }
- entity e, winner;
- winner = world;
+ if(FREEZETAG_ALIVE_TEAMS() > 1)
+ return 0;
- FOR_EACH_PLAYER(e)
+ float winner_team;
+ winner_team = freezetag_getWinnerTeam();
+ if(winner_team > 0)
{
- if(e.frozen != 1 && e.health >= 1) // here's one player from the winning team... good
- {
- winner = e;
- break; // break, we found the winner
- }
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
}
-
- if(winner != world) // just in case a winner wasn't found
+ else if(winner_team == -1)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner.team, CENTER_FREEZETAG_ROUND_WIN_));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner.team, INFO_FREEZETAG_ROUND_WIN_));
- TeamScore_AddToTeam(winner.team, ST_SCORE, +1);
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
}
- next_round = time + 5;
+ FOR_EACH_PLAYER(e)
+ e.freezetag_frozen_timeout = 0;
+ round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
+ return 1;
}
-// this is needed to allow the player to turn his view around (fixangle can't
-// be used to freeze his view, as that also changes the angles), while not
-// turning that ice object with the player
-void freezetag_Ice_Think()
+void freezetag_Add_Score(entity attacker)
{
- setorigin(self, self.owner.origin - '0 0 16');
- self.nextthink = time;
-}
-
-void freezetag_Freeze(entity attacker)
-{
- if(self.frozen)
- return;
-
- self.health = 1;
-
- Freeze(self, 0, 1);
-
- // add waypoint
- WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
-
if(attacker == self)
{
// you froze your own dumb self
// counted as "suicide" already
PlayerScore_Add(self, SP_SCORE, -1);
}
- else if(attacker.classname == "player")
+ else if(IS_PLAYER(attacker))
{
// got frozen by an enemy
// counted as "kill" and "death" already
PlayerScore_Add(self, SP_SCORE, -1);
PlayerScore_Add(attacker, SP_SCORE, +1);
}
- else
- {
- // nothing - got frozen by the game type rules themselves
- }
+ // else nothing - got frozen by the game type rules themselves
}
-void freezetag_Unfreeze(entity attacker)
+void freezetag_Freeze(entity attacker)
{
- Unfreeze(self);
+ if(self.frozen)
+ return;
+
+ Freeze(self, 0, 1, TRUE);
+
+ freezetag_count_alive_players();
- // remove waypoint
- if(self.waypointsprite_attached)
- WaypointSprite_Kill(self.waypointsprite_attached);
+ freezetag_Add_Score(attacker);
}
+void freezetag_Unfreeze(entity attacker)
+{
+ self.freezetag_frozen_time = 0;
+ self.freezetag_frozen_timeout = 0;
+
+ Unfreeze(self);
+}
// ================
// Bot player logic
}
// If only one left on team or if role has timed out then start trying to free players.
- if (((unfrozen == 0) && (self.frozen != 1)) || (time > self.havocbot_role_timeout))
+ if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
{
dprint("changing role to freeing\n");
self.havocbot_role = havocbot_role_ft_freeing;
MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
{
- if(self.frozen != 1 && self.health >= 1)
- {
- if(self.team == NUM_TEAM_1)
- --redalive;
- else if(self.team == NUM_TEAM_2)
- --bluealive;
- else if(self.team == NUM_TEAM_3)
- --yellowalive;
- else if(self.team == NUM_TEAM_4)
- --pinkalive;
- --totalalive;
- }
-
- if(total_players > 2) // only check for winners if we had more than two players (one of them left, don't let the other player win just because of that)
- freezetag_CheckWinner();
-
+ self.health = 0; // neccessary to update correctly alive stats
freezetag_Unfreeze(world);
-
+ freezetag_count_alive_players();
return 1;
}
MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
{
- if(self.frozen != 1)
+ if(round_handler_IsActive())
+ if(round_handler_CountdownRunning())
{
- if(self.team == NUM_TEAM_1)
- --redalive;
- else if(self.team == NUM_TEAM_2)
- --bluealive;
- else if(self.team == NUM_TEAM_3)
- --yellowalive;
- else if(self.team == NUM_TEAM_4)
- --pinkalive;
- --totalalive;
+ if(self.frozen)
+ freezetag_Unfreeze(world);
+ freezetag_count_alive_players();
+ return 1; // let the player die so that he can respawn whenever he wants
+ }
- freezetag_Freeze(frag_attacker);
+ // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
+ // you succeed changing team through the menu: you both really die (gibbing) and get frozen
+ if(ITEM_DAMAGE_NEEDKILL(frag_deathtype)
+ || frag_deathtype == DEATH_TEAMCHANGE || frag_deathtype == DEATH_AUTOTEAMCHANGE)
+ {
+ // let the player die, he will be automatically frozen when he respawns
+ if(self.frozen != 1)
+ {
+ freezetag_Add_Score(frag_attacker);
+ freezetag_count_alive_players();
+ }
+ else
+ freezetag_Unfreeze(world); // remove ice
+ self.freezetag_frozen_timeout = -2; // freeze on respawn
+ return 1;
}
+ if(self.frozen)
+ return 1;
+
+ freezetag_Freeze(frag_attacker);
+
if(frag_attacker == frag_target || frag_attacker == world)
{
- if(frag_target.classname == STR_PLAYER)
+ if(IS_PLAYER(frag_target))
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
}
else
{
- if(frag_target.classname == STR_PLAYER)
+ if(IS_PLAYER(frag_target))
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname);
- if(frag_attacker.classname == STR_PLAYER)
+ if(IS_PLAYER(frag_attacker))
Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
}
- frag_target.health = 1; // "respawn" the player :P
-
- freezetag_CheckWinner();
-
return 1;
}
MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
{
- freezetag_Unfreeze(world); // start by making sure that all ice blocks are removed
+ if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
+ return 1; // do nothing, round is starting right now
- if(total_players == 1 && time > game_starttime) // only one player active on server, start a new match immediately
- if(!next_round && warmup && (time < warmup - autocvar_g_freezetag_warmup || time > warmup)) // not awaiting next round
+ if(self.freezetag_frozen_timeout == -2) // player was dead
{
- next_round = time;
+ freezetag_Freeze(world);
return 1;
}
- if(warmup && time > warmup) // spawn too late, freeze player
+
+ freezetag_count_alive_players();
+
+ if(round_handler_IsActive())
+ if(round_handler_IsRoundStarted())
{
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
freezetag_Freeze(world);
return 1;
}
+MUTATOR_HOOKFUNCTION(freezetag_reset_map_players)
+{
+ FOR_EACH_PLAYER(self)
+ {
+ if (self.frozen)
+ freezetag_Unfreeze(world);
+ self.freezetag_frozen_timeout = -1;
+ PutClientInServer();
+ self.freezetag_frozen_timeout = 0;
+ }
+ freezetag_count_alive_players();
+ return 1;
+}
+
MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill)
{
frag_score = 0; // no frags counted in Freeze Tag
return 1;
}
+.float reviving; // temp var
MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
{
float n;
- vector revive_extra_size;
- revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
-
+ if(gameover)
+ return 1;
+
+ if(self.frozen == 1)
+ {
+ // keep health = 1
+ self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
+ }
+
+ if(round_handler_IsActive())
+ if(!round_handler_IsRoundStarted())
+ return 1;
+
entity o;
o = world;
- n = 0;
- FOR_EACH_PLAYER(other) if(self != other)
+ if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
+ self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
+
+ if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
+ n = -1;
+ else
{
- if(other.frozen != 1)
+ vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
+ n = 0;
+ FOR_EACH_PLAYER(other) if(self != other)
{
- if(other.team == self.team)
+ if(other.frozen == 0)
{
- if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
+ if(SAME_TEAM(other, self))
{
- if(!o)
- o = other;
- ++n;
+ if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
+ {
+ if(!o)
+ o = other;
+ if(self.frozen == 1)
+ other.reviving = TRUE;
+ ++n;
+ }
}
}
}
if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
{
- self.revive_progress = bound(0, self.revive_progress + frametime * autocvar_g_freezetag_revive_speed, 1);
+ self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
if(self.revive_progress >= 1)
{
freezetag_Unfreeze(self);
+ freezetag_count_alive_players();
+
+ if(n == -1)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, self.netname, autocvar_g_freezetag_frozen_maxtime);
+ return 1;
+ }
// EVERY team mate nearby gets a point (even if multiple!)
- FOR_EACH_PLAYER(other) if(self != other)
+ FOR_EACH_PLAYER(other)
{
- if(other.frozen != 1)
+ if(other.reviving)
{
- if(other.team == self.team)
- {
- if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
- {
- PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
- PlayerScore_Add(other, SP_SCORE, +1);
- }
- }
+ PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
+ PlayerScore_Add(other, SP_SCORE, +1);
}
}
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVE, self.netname, o.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED, self.netname, o.netname);
}
- // now find EVERY teammate within reviving radius, set their revive_progress values correct
- FOR_EACH_PLAYER(other) if(self != other)
+ FOR_EACH_PLAYER(other)
{
- if(!other.frozen)
+ if(other.reviving)
{
- if(other.team == self.team)
- {
- if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
- other.revive_progress = self.revive_progress;
- }
+ other.revive_progress = self.revive_progress;
+ other.reviving = FALSE;
}
}
}
MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
{
- if(g_freezetag)
- {
- if(frag_target.frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER)
- {
- frag_damage = 0;
- frag_force = frag_force * autocvar_g_freezetag_frozen_force;
- }
- }
- return 1;
+ if(frag_target.frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER)
+ {
+ if(autocvar_g_freezetag_revive_falldamage > 0)
+ if(frag_deathtype == DEATH_FALL)
+ if(frag_damage >= autocvar_g_freezetag_revive_falldamage)
+ {
+ freezetag_Unfreeze(frag_target);
+ frag_target.health = autocvar_g_freezetag_revive_falldamage_health;
+ pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, frag_target.netname);
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_FALL);
+ }
+
+ frag_damage = 0;
+ frag_force = frag_force * autocvar_g_freezetag_frozen_force;
+ }
+ return 1;
}
MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
else
self.havocbot_role = havocbot_role_ft_offense;
}
-
+
return TRUE;
}
+MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
+{
+ freezetag_teams = autocvar_g_freezetag_teams_override;
+ if(freezetag_teams < 2)
+ freezetag_teams = autocvar_g_freezetag_teams;
+ freezetag_teams = bound(2, freezetag_teams, 4);
+ ret_float = freezetag_teams;
+ return 0;
+}
+
+void freezetag_Initialize()
+{
+ precache_model("models/ice/ice.md3");
+ ScoreRules_freezetag();
+
+ round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
+ round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
+
+ addstat(STAT_REDALIVE, AS_INT, redalive_stat);
+ addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
+ addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
+ addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
+}
+
MUTATOR_DEFINITION(gamemode_freezetag)
{
MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, freezetag_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, freezetag_PlayerDies, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, freezetag_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
MUTATOR_ONADD
{