if(winner != world) // just in case a winner wasn't found
{
- Send_Notification(world, MSG_BROADCAST, MSG_CENTER, APP_TEAM_NUM_4(winner.team, CENTER_FREEZETAG_ROUND_WIN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_NUM_4(winner.team, INFO_FREEZETAG_ROUND_WIN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner.team, CENTER_FREEZETAG_ROUND_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner.team, INFO_FREEZETAG_ROUND_WIN_));
TeamScore_AddToTeam(winner.team, ST_SCORE, +1);
}
{
if(self.freezetag_frozen == 0 && self.health >= 1)
{
- if(self.team == FL_TEAM_1)
+ if(self.team == NUM_TEAM_1)
--redalive;
- else if(self.team == FL_TEAM_2)
+ else if(self.team == NUM_TEAM_2)
--bluealive;
- else if(self.team == FL_TEAM_3)
+ else if(self.team == NUM_TEAM_3)
--yellowalive;
- else if(self.team == FL_TEAM_4)
+ else if(self.team == NUM_TEAM_4)
--pinkalive;
--totalalive;
}
{
if(self.freezetag_frozen == 0)
{
- if(self.team == FL_TEAM_1)
+ if(self.team == NUM_TEAM_1)
--redalive;
- else if(self.team == FL_TEAM_2)
+ else if(self.team == NUM_TEAM_2)
--bluealive;
- else if(self.team == FL_TEAM_3)
+ else if(self.team == NUM_TEAM_3)
--yellowalive;
- else if(self.team == FL_TEAM_4)
+ else if(self.team == NUM_TEAM_4)
--pinkalive;
--totalalive;
if(frag_attacker == frag_target || frag_attacker == world)
{
if(frag_target.classname == STR_PLAYER)
- Send_Notification(frag_target, MSG_ONE, MSG_CENTER, CENTER_FREEZETAG_SELF, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification(world, MSG_BROADCAST, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
}
else
{
if(frag_target.classname == STR_PLAYER)
- Send_Notification(frag_target, MSG_ONE, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname);
if(frag_attacker.classname == STR_PLAYER)
- Send_Notification(frag_attacker, MSG_ONE, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification(world, MSG_BROADCAST, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
}
frag_target.health = 1; // "respawn" the player :P
}
if(warmup && time > warmup) // spawn too late, freeze player
{
- Send_Notification(self, MSG_ONE, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
freezetag_Freeze(world);
}
}
}
- Send_Notification(self, MSG_ONE, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification(o, MSG_ONE, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification(world, MSG_BROADCAST, MSG_INFO, INFO_FREEZETAG_REVIVE, self.netname, o.netname, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
+ Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVE, self.netname, o.netname);
}
// now find EVERY teammate within reviving radius, set their revive_progress values correct
freezetag_Initialize();
}
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ // we actually cannot roll back freezetag_Initialize here
+ // BUT: we don't need to! If this gets called, adding always
+ // succeeds.
+ }
+
MUTATOR_ONREMOVE
{
- error("This is a game type and it cannot be removed at runtime.");
+ print("This is a game type and it cannot be removed at runtime.");
+ return -1;
}
return 0;