void invasion_spawnpoint()
{
if(!g_invasion) { remove(self); return; }
-
+
self.classname = "invasion_spawnpoint";
}
float i;
entity mon;
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+
RandomSelection_Init();
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+
for(i = MON_FIRST; i <= MON_LAST; ++i)
{
mon = get_monsterinfo(i);
if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || (mon.spawnflags & MON_FLAG_SUPERMONSTER && supermonster_count >= 1))
continue; // flying/swimming monsters not yet supported
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+
RandomSelection_Add(world, i, "", 1, 1);
}
-
+
return RandomSelection_chosen_float;
}
entity invasion_PickSpawn()
{
entity e;
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+
RandomSelection_Init();
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+
for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
RandomSelection_Add(e, 0, string_null, 1, 1);
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+
return RandomSelection_chosen_ent;
}
void invasion_SpawnChosenMonster(float mon)
{
entity spawn_point, monster;
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+
spawn_point = invasion_PickSpawn();
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+
if(spawn_point == world)
{
dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n");
return;
}
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+
monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
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+
if(roundcnt >= maxrounds)
monster.spawnflags |= MONSTERFLAG_MINIBOSS;
}
void invasion_SpawnMonsters(float supermonster_count)
{
float chosen_monster = invasion_PickMonster(supermonster_count);
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+
invasion_SpawnChosenMonster(chosen_monster);
}
{
FOR_EACH_MONSTER(head)
monster_remove(head);
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+
if(roundcnt >= maxrounds)
{
NextLevel();
return 1;
}
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+
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
return 1;
}
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+
// boss round
if(roundcnt >= maxrounds)
{
else
{
float total_alive_monsters = 0, supermonster_count = 0;
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+
FOR_EACH_MONSTER(head) if(head.health > 0)
{
if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
invasion_SpawnMonsters(supermonster_count);
last_check = time + 2;
}
-
+
return 0;
}
}
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+
if(numspawned < 1 || numkilled < maxspawned)
return 0; // nothing has spawned yet, or there are still alive monsters
-
+
if(roundcnt >= maxrounds)
{
NextLevel();
return 1;
}
-
+
entity winner = world;
float winning_score = 0;
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+
FOR_EACH_PLAYER(head)
{
float cs = PlayerScore_Add(head, SP_KILLS, 0);
winner = head;
}
}
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+
FOR_EACH_MONSTER(head)
monster_remove(head);
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
}
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+
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
return 1;
e.player_blocked = 0;
++numplayers;
}
-
+
roundcnt += 1;
-
+
invasion_monsterskill = roundcnt + (numplayers * 0.3);
-
+
maxcurrent = 0;
numspawned = 0;
numkilled = 0;
-
+
if(roundcnt > 1)
maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5));
else
{
numkilled += 1;
maxcurrent -= 1;
-
+
if(IS_PLAYER(frag_attacker))
PlayerScore_Add(frag_attacker, SP_KILLS, +1);
}
-
+
return FALSE;
}
monster_remove(self);
return FALSE;
}
-
+
if(roundcnt < maxrounds && self.spawnflags & MONSTERFLAG_MINIBOSS)
self.spawnflags &= ~MONSTERFLAG_MINIBOSS;
-
+
if(!self.monster_respawned)
{
numspawned += 1;
maxcurrent += 1;
}
-
+
self.monster_skill = invasion_monsterskill;
-
+
if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, M_NAME(self.monsterid));
-
+
self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
-
+
return FALSE;
}
{
monsters_total = maxspawned; // TODO: make sure numspawned never exceeds maxspawned
monsters_killed = numkilled;
-
+
return FALSE;
}
frag_damage = 0;
frag_force = '0 0 0';
}
-
+
return FALSE;
}
{
if(MUTATOR_RETURNVALUE) // command was already handled?
return FALSE;
-
+
if(cmd_name == "debuginvasion")
{
sprint(self, strcat("maxspawned = ", ftos(maxspawned), "\n"));
sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
sprint(self, strcat("invasion_monsterskill = ", ftos(invasion_monsterskill), "\n"));
-
+
return TRUE;
}
-
+
return FALSE;
}
{
start_health = 200;
start_armorvalue = 200;
-
+
return FALSE;
}
independent_players = 1; // to disable extra useless scores
invasion_ScoreRules();
-
+
independent_players = 0;
round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
-
+
allowed_to_spawn = TRUE;
-
+
roundcnt = 0;
}
MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
-
+
MUTATOR_ONADD
{
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
invasion_Initialize();
-
+
cvar_settemp("g_monsters", "1");
}