+#ifndef GAMEMODE_INVASION_H
+#define GAMEMODE_INVASION_H
+
float inv_numspawned;
float inv_maxspawned;
float inv_roundcnt;
float inv_lastcheck;
float inv_maxcurrent;
+float invasion_teams;
+float inv_monsters_perteam[17];
+
float inv_monsterskill;
+
+const float ST_INV_KILLS = 1;
+#endif