-float numspawned;
-float maxspawned;
-float roundcnt;
-float maxrounds;
-float numkilled;
-float last_check;
-
-#define SP_INVASION_KILLS 0
+#ifndef GAMEMODE_INVASION_H
+#define GAMEMODE_INVASION_H
+
+float inv_numspawned;
+float inv_maxspawned;
+float inv_roundcnt;
+float inv_maxrounds;
+float inv_numkilled;
+float inv_lastcheck;
+float inv_maxcurrent;
+
+float invasion_teams;
+float inv_monsters_perteam[17];
+
+float inv_monsterskill;
+
+const float ST_INV_KILLS = 1;
+#endif