GameLogEcho(strcat(":ka:", mode, ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
+void ka_TouchEvent();
void ka_RespawnBall() // runs whenever the ball needs to be relocated
{
if(gameover) { return; }
self.velocity = '0 0 200';
self.angles = '0 0 0';
self.effects = autocvar_g_keepawayball_effects;
+ self.touch = ka_TouchEvent;
self.think = ka_RespawnBall;
self.nextthink = time + autocvar_g_keepawayball_respawntime;
- pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
- pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_COMBO, self.origin, '0 0 0', 1);
- WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER, '0 1 1');
+ WaypointSprite_Spawn(WP_KaBall, 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
if(other.frozen) { return; }
if (!IS_PLAYER(other))
{ // The ball just touched an object, most likely the world
- pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_BALL_SPARKS, self.origin, '0 0 0', 1);
sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTEN_NORM);
return;
}
PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
// waypoints
- WaypointSprite_AttachCarrier("ka-ballcarrier", other, RADARICON_FLAGCARRIER, '1 0 0');
+ WaypointSprite_AttachCarrier(WP_KaBallCarrier, other, RADARICON_FLAGCARRIER);
other.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player;
WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);
// PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
// waypoints
- WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER, '0 1 1');
+ WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
if((self.owner) && (IS_PLAYER(self.owner)))
ka_DropEvent(self.owner);
- ka_RespawnBall();
+ if(time < game_starttime)
+ {
+ self.think = ka_RespawnBall;
+ self.touch = func_null;
+ self.nextthink = game_starttime;
+ }
+ else
+ ka_RespawnBall();
}
t = (self.health + self.armorvalue) / (ball_owner.health + ball_owner.armorvalue);
navigation_routerating(ball_owner, t * ratingscale, 2000);
}
-
- // Ball has been dropped so collect.
- navigation_routerating(ka_ball, ratingscale, 2000);
+ else // Ball has been dropped so collect.
+ navigation_routerating(ka_ball, ratingscale, 2000);
}
void havocbot_role_ka_carrier()
return 0;
}
+MUTATOR_HOOKFUNCTION(ka_PlayerPhysics)
+{
+ if(self.ballcarried)
+ {
+ self.stat_sv_airspeedlimit_nonqw *= autocvar_g_keepaway_ballcarrier_highspeed;
+ self.stat_sv_maxspeed *= autocvar_g_keepaway_ballcarrier_highspeed;
+ }
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(ka_BotShouldAttack)
+{
+ // if neither player has ball then don't attack unless the ball is on the ground
+ if(!checkentity.ballcarried && !self.ballcarried && ka_ball.owner)
+ return true;
+ return false;
+}
+
MUTATOR_HOOKFUNCTION(ka_BotRoles)
{
if (self.ballcarried)
MUTATOR_HOOK(PlayerDamage_Calculate, ka_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPowerups, ka_PlayerPowerups, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerUseKey, ka_PlayerUseKey, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPhysics, ka_PlayerPhysics, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BotShouldAttack, ka_BotShouldAttack, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRole, ka_BotRoles, CBC_ORDER_ANY);
MUTATOR_ONADD
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}