// maybe start a shorter countdown?
}
- if not(IS_PLAYER(other))
+ if (!IS_PLAYER(other))
return;
if(other.deadflag != DEAD_NO)
return;
if(tmp_player.team == t_team)
++players;
- if not(players) { return t_team; }
+ if (!players) { return t_team; }
}
return 0;
}
}
float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
- if not(p1 || p2 || p3 || p4)
+ if (!(p1 || p2 || p3 || p4))
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);