#include "gamemode_keyhunt.qh"
-#include "../_all.qh"
#include "gamemode.qh"
+float autocvar_g_balance_keyhunt_damageforcescale;
+float autocvar_g_balance_keyhunt_delay_collect;
+float autocvar_g_balance_keyhunt_delay_return;
+float autocvar_g_balance_keyhunt_delay_round;
+float autocvar_g_balance_keyhunt_delay_tracking;
+float autocvar_g_balance_keyhunt_dropvelocity;
+float autocvar_g_balance_keyhunt_maxdist;
+float autocvar_g_balance_keyhunt_protecttime;
+
+int autocvar_g_balance_keyhunt_score_capture;
+int autocvar_g_balance_keyhunt_score_carrierfrag;
+int autocvar_g_balance_keyhunt_score_collect;
+int autocvar_g_balance_keyhunt_score_destroyed;
+int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
+int autocvar_g_balance_keyhunt_score_push;
+float autocvar_g_balance_keyhunt_throwvelocity;
+
+int autocvar_g_keyhunt_point_leadlimit;
+bool autocvar_g_keyhunt_team_spawns;
+#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
+int autocvar_g_keyhunt_teams;
+int autocvar_g_keyhunt_teams_override;
// #define KH_PLAYER_USE_ATTACHMENT
// #define KH_PLAYER_USE_CARRIEDMODEL
{
if (!k.owner) continue;
entity first = WP_Null;
- FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
+ FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
entity third = WP_Null;
- FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
+ FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
}
}
{
if (!k.owner) continue;
entity first = WP_Null;
- FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
+ FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
entity third = WP_Null;
- FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
+ FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
}
}
kh_controller = world;
}
+// legacy bot role
+
+void() havocbot_role_kh_carrier;
+void() havocbot_role_kh_defense;
+void() havocbot_role_kh_offense;
+void() havocbot_role_kh_freelancer;
+
+
+void havocbot_goalrating_kh(float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
+{SELFPARAM();
+ entity head;
+ for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
+ {
+ if(head.owner == self)
+ continue;
+ if(!kh_tracking_enabled)
+ {
+ // if it's carried by our team we know about it
+ // otherwise we have to see it to know about it
+ if(!head.owner || head.team != self.team)
+ {
+ traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
+ if (trace_fraction < 1 && trace_ent != head)
+ continue; // skip what I can't see
+ }
+ }
+ if(!head.owner)
+ navigation_routerating(head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
+ else if(head.team == self.team)
+ navigation_routerating(head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
+ else
+ navigation_routerating(head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
+ }
+
+ havocbot_goalrating_items(1, self.origin, 10000);
+}
+
+void havocbot_role_kh_carrier()
+{SELFPARAM();
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ if (!(self.kh_next))
+ {
+ LOG_TRACE("changing role to freelancer\n");
+ self.havocbot_role = havocbot_role_kh_freelancer;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+
+ if(kh_Key_AllOwnedByWhichTeam() == self.team)
+ havocbot_goalrating_kh(10, 0.1, 0.1); // bring home
+ else
+ havocbot_goalrating_kh(4, 4, 1); // play defensively
+
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_kh_defense()
+{SELFPARAM();
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ if (self.kh_next)
+ {
+ LOG_TRACE("changing role to carrier\n");
+ self.havocbot_role = havocbot_role_kh_carrier;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + random() * 10 + 20;
+ if (time > self.havocbot_role_timeout)
+ {
+ LOG_TRACE("changing role to freelancer\n");
+ self.havocbot_role = havocbot_role_kh_freelancer;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ float key_owner_team;
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+
+ key_owner_team = kh_Key_AllOwnedByWhichTeam();
+ if(key_owner_team == self.team)
+ havocbot_goalrating_kh(10, 0.1, 0.1); // defend key carriers
+ else if(key_owner_team == -1)
+ havocbot_goalrating_kh(4, 1, 0.1); // play defensively
+ else
+ havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
+
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_kh_offense()
+{SELFPARAM();
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ if (self.kh_next)
+ {
+ LOG_TRACE("changing role to carrier\n");
+ self.havocbot_role = havocbot_role_kh_carrier;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + random() * 10 + 20;
+ if (time > self.havocbot_role_timeout)
+ {
+ LOG_TRACE("changing role to freelancer\n");
+ self.havocbot_role = havocbot_role_kh_freelancer;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ float key_owner_team;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+
+ key_owner_team = kh_Key_AllOwnedByWhichTeam();
+ if(key_owner_team == self.team)
+ havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
+ else if(key_owner_team == -1)
+ havocbot_goalrating_kh(0.1, 1, 4); // play offensively
+ else
+ havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK! EMERGENCY!
+
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_kh_freelancer()
+{SELFPARAM();
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ if (self.kh_next)
+ {
+ LOG_TRACE("changing role to carrier\n");
+ self.havocbot_role = havocbot_role_kh_carrier;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + random() * 10 + 10;
+ if (time > self.havocbot_role_timeout)
+ {
+ if (random() < 0.5)
+ {
+ LOG_TRACE("changing role to offense\n");
+ self.havocbot_role = havocbot_role_kh_offense;
+ }
+ else
+ {
+ LOG_TRACE("changing role to defense\n");
+ self.havocbot_role = havocbot_role_kh_defense;
+ }
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (self.bot_strategytime < time)
+ {
+ float key_owner_team;
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start();
+
+ key_owner_team = kh_Key_AllOwnedByWhichTeam();
+ if(key_owner_team == self.team)
+ havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
+ else if(key_owner_team == -1)
+ havocbot_goalrating_kh(1, 10, 4); // prefer dropped keys
+ else
+ havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
+
+ navigation_goalrating_end();
+ }
+}
+
+
// register this as a mutator
-MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
+MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
{SELFPARAM();
kh_Key_DropAll(self, true);
return 0;
}
-MUTATOR_HOOKFUNCTION(kh_PlayerDies)
+MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
+{SELFPARAM();
+ kh_Key_DropAll(self, true);
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(kh, PlayerDies)
{SELFPARAM();
if(self == other)
kh_Key_DropAll(self, true);
return 0;
}
-MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
+MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
{
frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
return 0;
}
-MUTATOR_HOOKFUNCTION(kh_finalize)
+MUTATOR_HOOKFUNCTION(kh, MatchEnd)
{
kh_finalize();
return 0;
}
-MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
+MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
{
ret_float = kh_teams;
- return 0;
+ return false;
}
-MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
+MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
{SELFPARAM();
self.kh_state = other.kh_state;
return 0;
}
-MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
+MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
{SELFPARAM();
if(MUTATOR_RETURNVALUE == 0)
{
return 0;
}
-MUTATOR_DEFINITION(gamemode_keyhunt)
+MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
+{
+ if(self.deadflag != DEAD_NO)
+ return true;
+
+ float r = random() * 3;
+ if (r < 1)
+ self.havocbot_role = havocbot_role_kh_offense;
+ else if (r < 2)
+ self.havocbot_role = havocbot_role_kh_defense;
+ else
+ self.havocbot_role = havocbot_role_kh_freelancer;
+
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
+{
+ kh_Key_DropAll(frag_target, false);
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(kh, reset_map_global)
+{
+ kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
+ return false;
+}
+
+REGISTER_MUTATOR(kh, IS_GAMETYPE(KEYHUNT))
{
- MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
- MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
- MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
- MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
+ ActivateTeamplay();
+ SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, -1, -1);
+ if(autocvar_g_keyhunt_team_spawns)
+ have_team_spawns = -1; // request team spawns
MUTATOR_ONADD
{