MUTATOR_DEFINITION(gamemode_keyhunt)
{
MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
- MUTATOR_HOOK(MakePlayerSpectator, kh_Key_DropAll, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_EXCLUSIVE);
+ MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);